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672 lines
25 KiB
C++
672 lines
25 KiB
C++
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/**************************************************************************/
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/* test_tab_container.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_TAB_CONTAINER_H
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#define TEST_TAB_CONTAINER_H
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#include "scene/gui/tab_container.h"
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#include "tests/test_macros.h"
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namespace TestTabContainer {
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static inline Array build_array() {
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return Array();
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}
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template <typename... Targs>
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static inline Array build_array(Variant item, Targs... Fargs) {
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Array a = build_array(Fargs...);
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a.push_front(item);
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return a;
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}
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TEST_CASE("[SceneTree][TabContainer] tab operations") {
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TabContainer *tab_container = memnew(TabContainer);
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SceneTree::get_singleton()->get_root()->add_child(tab_container);
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MessageQueue::get_singleton()->flush();
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SIGNAL_WATCH(tab_container, "tab_selected");
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SIGNAL_WATCH(tab_container, "tab_changed");
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Control *tab0 = memnew(Control);
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tab0->set_name("tab0");
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Control *tab1 = memnew(Control);
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tab1->set_name("tab1");
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Control *tab2 = memnew(Control);
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tab2->set_name("tab2");
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SUBCASE("[TabContainer] add tabs by adding children") {
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CHECK(tab_container->get_tab_count() == 0);
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CHECK(tab_container->get_current_tab() == -1);
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CHECK(tab_container->get_previous_tab() == -1);
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// Add first tab child.
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tab_container->add_child(tab0);
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// MessageQueue::get_singleton()->flush();
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CHECK(tab_container->get_tab_count() == 1);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK("tab_selected", build_array(build_array(0)));
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SIGNAL_CHECK("tab_changed", build_array(build_array(0)));
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// Add second tab child.
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tab_container->add_child(tab1);
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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// Check default values, the title is the name of the child.
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CHECK(tab_container->get_tab_control(0) == tab0);
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CHECK(tab_container->get_tab_idx_from_control(tab0) == 0);
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CHECK(tab_container->get_tab_title(0) == "tab0");
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CHECK(tab_container->get_tab_tooltip(0) == "");
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CHECK_FALSE(tab_container->is_tab_disabled(0));
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CHECK_FALSE(tab_container->is_tab_hidden(0));
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CHECK(tab_container->get_tab_control(1) == tab1);
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CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
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CHECK(tab_container->get_tab_title(1) == "tab1");
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CHECK(tab_container->get_tab_tooltip(1) == "");
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CHECK_FALSE(tab_container->is_tab_disabled(1));
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CHECK_FALSE(tab_container->is_tab_hidden(1));
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}
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SUBCASE("[TabContainer] remove tabs by removing children") {
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tab_container->add_child(tab0);
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tab_container->add_child(tab1);
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tab_container->add_child(tab2);
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tab_container->set_current_tab(1);
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CHECK(tab_container->get_tab_count() == 3);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_DISCARD("tab_selected");
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SIGNAL_DISCARD("tab_changed");
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// Remove first tab.
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tab_container->remove_child(tab0);
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_tab_title(0) == "tab1");
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CHECK(tab_container->get_tab_title(1) == "tab2");
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CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
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CHECK(tab_container->get_tab_idx_from_control(tab2) == 1);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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// Remove last tab.
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tab_container->remove_child(tab2);
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CHECK(tab_container->get_tab_count() == 1);
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CHECK(tab_container->get_tab_title(0) == "tab1");
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CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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// Remove only tab.
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tab_container->remove_child(tab1);
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CHECK(tab_container->get_tab_count() == 0);
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CHECK(tab_container->get_current_tab() == -1);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK("tab_changed", build_array(build_array(-1)));
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// Remove current tab when there are other tabs.
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tab_container->add_child(tab0);
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tab_container->add_child(tab1);
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tab_container->add_child(tab2);
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tab_container->set_current_tab(1);
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tab_container->set_current_tab(2);
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CHECK(tab_container->get_tab_count() == 3);
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CHECK(tab_container->get_current_tab() == 2);
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CHECK(tab_container->get_previous_tab() == 1);
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SIGNAL_DISCARD("tab_selected");
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SIGNAL_DISCARD("tab_changed");
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tab_container->remove_child(tab2);
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
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}
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SUBCASE("[TabContainer] move tabs by moving children") {
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tab_container->add_child(tab0);
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tab_container->add_child(tab1);
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tab_container->add_child(tab2);
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tab_container->set_current_tab(1);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_DISCARD("tab_selected");
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SIGNAL_DISCARD("tab_changed");
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// Move the first tab to the end.
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tab_container->move_child(tab0, 2);
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CHECK(tab_container->get_tab_idx_from_control(tab0) == 2);
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CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
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CHECK(tab_container->get_tab_idx_from_control(tab2) == 1);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == 2);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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// Move the second tab to the front.
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tab_container->move_child(tab2, 0);
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CHECK(tab_container->get_tab_idx_from_control(tab0) == 2);
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CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
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CHECK(tab_container->get_tab_idx_from_control(tab2) == 0);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 2);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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}
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SUBCASE("[TabContainer] set current tab") {
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tab_container->add_child(tab0);
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tab_container->add_child(tab1);
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tab_container->add_child(tab2);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK("tab_selected", build_array(build_array(0)));
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SIGNAL_CHECK("tab_changed", build_array(build_array(0)));
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MessageQueue::get_singleton()->flush();
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CHECK(tab0->is_visible());
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CHECK_FALSE(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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// Set the current tab.
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tab_container->set_current_tab(1);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
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SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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// Set to same tab.
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tab_container->set_current_tab(1);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 1);
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SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
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SIGNAL_CHECK_FALSE("tab_changed");
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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// Out of bounds.
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ERR_PRINT_OFF;
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tab_container->set_current_tab(-5);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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tab_container->set_current_tab(5);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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ERR_PRINT_ON;
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}
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SUBCASE("[TabContainer] change current tab by changing visibility of children") {
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tab_container->add_child(tab0);
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tab_container->add_child(tab1);
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tab_container->add_child(tab2);
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SIGNAL_DISCARD("tab_selected");
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SIGNAL_DISCARD("tab_changed");
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MessageQueue::get_singleton()->flush();
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CHECK(tab0->is_visible());
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CHECK_FALSE(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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// Show a child to make it the current tab.
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tab1->show();
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
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SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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// Hide the visible child to select the next tab.
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tab1->hide();
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CHECK(tab_container->get_current_tab() == 2);
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CHECK(tab_container->get_previous_tab() == 1);
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SIGNAL_CHECK("tab_selected", build_array(build_array(2)));
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SIGNAL_CHECK("tab_changed", build_array(build_array(2)));
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK_FALSE(tab1->is_visible());
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CHECK(tab2->is_visible());
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// Hide the visible child to select the previous tab if there is no next.
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tab2->hide();
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 2);
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SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
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SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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// Cannot hide if there is only one valid child since deselection is not enabled.
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tab_container->remove_child(tab1);
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tab_container->remove_child(tab2);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_DISCARD("tab_selected");
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SIGNAL_DISCARD("tab_changed");
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MessageQueue::get_singleton()->flush();
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CHECK(tab0->is_visible());
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tab0->hide();
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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MessageQueue::get_singleton()->flush();
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CHECK(tab0->is_visible());
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// Can hide the last tab if deselection is enabled.
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tab_container->set_deselect_enabled(true);
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tab0->hide();
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CHECK(tab_container->get_current_tab() == -1);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_CHECK("tab_selected", build_array(build_array(-1)));
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SIGNAL_CHECK("tab_changed", build_array(build_array(-1)));
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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}
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SIGNAL_UNWATCH(tab_container, "tab_selected");
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SIGNAL_UNWATCH(tab_container, "tab_changed");
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memdelete(tab2);
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memdelete(tab1);
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memdelete(tab0);
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memdelete(tab_container);
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}
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TEST_CASE("[SceneTree][TabContainer] initialization") {
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TabContainer *tab_container = memnew(TabContainer);
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Control *tab0 = memnew(Control);
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tab0->set_name("tab0");
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Control *tab1 = memnew(Control);
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tab1->set_name("tab1 ");
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Control *tab2 = memnew(Control);
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tab2->set_name("tab2 ");
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SIGNAL_WATCH(tab_container, "tab_selected");
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SIGNAL_WATCH(tab_container, "tab_changed");
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SUBCASE("[TabContainer] add children before entering tree") {
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CHECK(tab_container->get_current_tab() == -1);
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CHECK(tab_container->get_previous_tab() == -1);
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tab_container->add_child(tab0);
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CHECK(tab_container->get_tab_count() == 1);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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tab_container->add_child(tab1);
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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SceneTree::get_singleton()->get_root()->add_child(tab_container);
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MessageQueue::get_singleton()->flush();
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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CHECK(tab0->is_visible());
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CHECK_FALSE(tab1->is_visible());
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}
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SUBCASE("[TabContainer] current tab can be set before children are added") {
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||
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// Set the current tab before there are any tabs.
|
||
|
// This queues the current tab to update on entering the tree.
|
||
|
tab_container->set_current_tab(1);
|
||
|
CHECK(tab_container->get_current_tab() == -1);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
SIGNAL_CHECK_FALSE("tab_selected");
|
||
|
SIGNAL_CHECK_FALSE("tab_changed");
|
||
|
|
||
|
tab_container->add_child(tab0);
|
||
|
CHECK(tab_container->get_tab_count() == 1);
|
||
|
CHECK(tab_container->get_current_tab() == 0);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
|
||
|
tab_container->add_child(tab1);
|
||
|
CHECK(tab_container->get_tab_count() == 2);
|
||
|
CHECK(tab_container->get_current_tab() == 0);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
|
||
|
tab_container->add_child(tab2);
|
||
|
CHECK(tab_container->get_tab_count() == 3);
|
||
|
CHECK(tab_container->get_current_tab() == 0);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
SIGNAL_CHECK_FALSE("tab_selected");
|
||
|
SIGNAL_CHECK_FALSE("tab_changed");
|
||
|
|
||
|
// Current tab is set when entering the tree.
|
||
|
SceneTree::get_singleton()->get_root()->add_child(tab_container);
|
||
|
MessageQueue::get_singleton()->flush();
|
||
|
CHECK(tab_container->get_tab_count() == 3);
|
||
|
CHECK(tab_container->get_current_tab() == 1);
|
||
|
CHECK(tab_container->get_previous_tab() == 0);
|
||
|
SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
|
||
|
SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
|
||
|
CHECK_FALSE(tab0->is_visible());
|
||
|
CHECK(tab1->is_visible());
|
||
|
CHECK_FALSE(tab2->is_visible());
|
||
|
}
|
||
|
|
||
|
SUBCASE("[TabContainer] cannot set current tab to an invalid value before tabs are set") {
|
||
|
tab_container->set_current_tab(100);
|
||
|
CHECK(tab_container->get_current_tab() == -1);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
SIGNAL_CHECK_FALSE("tab_selected");
|
||
|
SIGNAL_CHECK_FALSE("tab_changed");
|
||
|
|
||
|
tab_container->add_child(tab0);
|
||
|
CHECK(tab_container->get_tab_count() == 1);
|
||
|
CHECK(tab_container->get_current_tab() == 0);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
SIGNAL_CHECK_FALSE("tab_selected");
|
||
|
SIGNAL_CHECK_FALSE("tab_changed");
|
||
|
|
||
|
tab_container->add_child(tab1);
|
||
|
CHECK(tab_container->get_tab_count() == 2);
|
||
|
CHECK(tab_container->get_current_tab() == 0);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
SIGNAL_CHECK_FALSE("tab_selected");
|
||
|
SIGNAL_CHECK_FALSE("tab_changed");
|
||
|
|
||
|
// This will print an error message as if `set_current_tab` was called after.
|
||
|
ERR_PRINT_OFF;
|
||
|
SceneTree::get_singleton()->get_root()->add_child(tab_container);
|
||
|
MessageQueue::get_singleton()->flush();
|
||
|
CHECK(tab_container->get_tab_count() == 2);
|
||
|
CHECK(tab_container->get_current_tab() == 0);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
SIGNAL_CHECK_FALSE("tab_selected");
|
||
|
SIGNAL_CHECK_FALSE("tab_changed");
|
||
|
ERR_PRINT_ON;
|
||
|
}
|
||
|
|
||
|
SUBCASE("[TabContainer] children visibility before entering tree") {
|
||
|
CHECK(tab_container->get_current_tab() == -1);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
|
||
|
// Adding a hidden child first will change visibility because it is the current tab.
|
||
|
tab0->hide();
|
||
|
tab_container->add_child(tab0);
|
||
|
CHECK(tab_container->get_tab_count() == 1);
|
||
|
CHECK(tab_container->get_current_tab() == 0);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
MessageQueue::get_singleton()->flush();
|
||
|
CHECK(tab0->is_visible());
|
||
|
|
||
|
// Adding a visible child after will hide it because it is not the current tab.
|
||
|
tab_container->add_child(tab1);
|
||
|
CHECK(tab_container->get_tab_count() == 2);
|
||
|
CHECK(tab_container->get_current_tab() == 0);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
MessageQueue::get_singleton()->flush();
|
||
|
CHECK(tab0->is_visible());
|
||
|
CHECK_FALSE(tab1->is_visible());
|
||
|
|
||
|
// Can change current by showing child now after children have been added.
|
||
|
// This queues the current tab to update on entering the tree.
|
||
|
tab1->show();
|
||
|
MessageQueue::get_singleton()->flush();
|
||
|
CHECK(tab_container->get_tab_count() == 2);
|
||
|
CHECK(tab_container->get_current_tab() == 0);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
SIGNAL_CHECK_FALSE("tab_selected");
|
||
|
SIGNAL_CHECK_FALSE("tab_changed");
|
||
|
CHECK(tab0->is_visible());
|
||
|
CHECK(tab1->is_visible());
|
||
|
|
||
|
SceneTree::get_singleton()->get_root()->add_child(tab_container);
|
||
|
MessageQueue::get_singleton()->flush();
|
||
|
CHECK(tab_container->get_tab_count() == 2);
|
||
|
CHECK(tab_container->get_current_tab() == 1);
|
||
|
CHECK(tab_container->get_previous_tab() == 0);
|
||
|
SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
|
||
|
SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
|
||
|
CHECK_FALSE(tab0->is_visible());
|
||
|
CHECK(tab1->is_visible());
|
||
|
}
|
||
|
|
||
|
SUBCASE("[TabContainer] setting current tab and changing child visibility after adding") {
|
||
|
tab_container->add_child(tab0);
|
||
|
tab_container->add_child(tab1);
|
||
|
tab_container->add_child(tab2);
|
||
|
MessageQueue::get_singleton()->flush();
|
||
|
CHECK(tab_container->get_current_tab() == 0);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
|
||
|
tab2->show();
|
||
|
MessageQueue::get_singleton()->flush();
|
||
|
CHECK(tab_container->get_tab_count() == 3);
|
||
|
CHECK(tab_container->get_current_tab() == 0);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
SIGNAL_CHECK_FALSE("tab_selected");
|
||
|
SIGNAL_CHECK_FALSE("tab_changed");
|
||
|
CHECK(tab0->is_visible());
|
||
|
CHECK_FALSE(tab1->is_visible());
|
||
|
CHECK(tab2->is_visible());
|
||
|
|
||
|
// Whichever happens last will have priority.
|
||
|
tab_container->set_current_tab(1);
|
||
|
CHECK(tab_container->get_current_tab() == 0);
|
||
|
CHECK(tab_container->get_previous_tab() == -1);
|
||
|
|
||
|
// Current tab is set when entering the tree.
|
||
|
SceneTree::get_singleton()->get_root()->add_child(tab_container);
|
||
|
MessageQueue::get_singleton()->flush();
|
||
|
CHECK(tab_container->get_tab_count() == 3);
|
||
|
CHECK(tab_container->get_current_tab() == 1);
|
||
|
CHECK(tab_container->get_previous_tab() == 0);
|
||
|
SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
|
||
|
SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
|
||
|
CHECK_FALSE(tab0->is_visible());
|
||
|
CHECK(tab1->is_visible());
|
||
|
CHECK_FALSE(tab2->is_visible());
|
||
|
}
|
||
|
|
||
|
SIGNAL_UNWATCH(tab_container, "tab_selected");
|
||
|
SIGNAL_UNWATCH(tab_container, "tab_changed");
|
||
|
|
||
|
memdelete(tab2);
|
||
|
memdelete(tab1);
|
||
|
memdelete(tab0);
|
||
|
memdelete(tab_container);
|
||
|
}
|
||
|
|
||
|
TEST_CASE("[SceneTree][TabContainer] layout and offset") {
|
||
|
TabContainer *tab_container = memnew(TabContainer);
|
||
|
SceneTree::get_singleton()->get_root()->add_child(tab_container);
|
||
|
tab_container->set_clip_tabs(false);
|
||
|
|
||
|
Control *tab0 = memnew(Control);
|
||
|
tab0->set_name("tab0");
|
||
|
Control *tab1 = memnew(Control);
|
||
|
tab1->set_name("tab1 ");
|
||
|
Control *tab2 = memnew(Control);
|
||
|
tab2->set_name("tab2 ");
|
||
|
|
||
|
tab_container->add_child(tab0);
|
||
|
tab_container->add_child(tab1);
|
||
|
tab_container->add_child(tab2);
|
||
|
|
||
|
MessageQueue::get_singleton()->flush();
|
||
|
|
||
|
Size2 all_tabs_size = tab_container->get_size();
|
||
|
const float side_margin = tab_container->get_theme_constant("side_margin");
|
||
|
|
||
|
TabBar *tab_bar = tab_container->get_tab_bar();
|
||
|
|
||
|
Vector<Rect2> tab_rects = {
|
||
|
tab_bar->get_tab_rect(0),
|
||
|
tab_bar->get_tab_rect(1),
|
||
|
tab_bar->get_tab_rect(2)
|
||
|
};
|
||
|
|
||
|
SUBCASE("[TabContainer] tabs are arranged next to each other") {
|
||
|
// Horizontal positions are next to each other.
|
||
|
CHECK(tab_rects[0].position.x == 0);
|
||
|
CHECK(tab_rects[1].position.x == tab_rects[0].size.x);
|
||
|
CHECK(tab_rects[2].position.x == tab_rects[1].position.x + tab_rects[1].size.x);
|
||
|
|
||
|
// Fills the entire width.
|
||
|
CHECK(tab_rects[2].position.x + tab_rects[2].size.x == all_tabs_size.x - side_margin);
|
||
|
|
||
|
// Horizontal sizes are positive.
|
||
|
CHECK(tab_rects[0].size.x > 0);
|
||
|
CHECK(tab_rects[1].size.x > 0);
|
||
|
CHECK(tab_rects[2].size.x > 0);
|
||
|
|
||
|
// Vertical positions are at 0.
|
||
|
CHECK(tab_rects[0].position.y == 0);
|
||
|
CHECK(tab_rects[1].position.y == 0);
|
||
|
CHECK(tab_rects[2].position.y == 0);
|
||
|
|
||
|
// Vertical sizes are the same.
|
||
|
CHECK(tab_rects[0].size.y == tab_rects[1].size.y);
|
||
|
CHECK(tab_rects[1].size.y == tab_rects[2].size.y);
|
||
|
}
|
||
|
|
||
|
SUBCASE("[TabContainer] tab position") {
|
||
|
float tab_height = tab_rects[0].size.y;
|
||
|
Ref<StyleBox> panel_style = tab_container->get_theme_stylebox("panel_style");
|
||
|
|
||
|
// Initial position, same as top position.
|
||
|
// Tab bar is at the top.
|
||
|
CHECK(tab_bar->get_anchor(SIDE_TOP) == 0);
|
||
|
CHECK(tab_bar->get_anchor(SIDE_BOTTOM) == 0);
|
||
|
CHECK(tab_bar->get_anchor(SIDE_LEFT) == 0);
|
||
|
CHECK(tab_bar->get_anchor(SIDE_RIGHT) == 1);
|
||
|
CHECK(tab_bar->get_offset(SIDE_TOP) == 0);
|
||
|
CHECK(tab_bar->get_offset(SIDE_BOTTOM) == tab_height);
|
||
|
CHECK(tab_bar->get_offset(SIDE_LEFT) == side_margin);
|
||
|
CHECK(tab_bar->get_offset(SIDE_RIGHT) == 0);
|
||
|
|
||
|
// Child is expanded and below the tab bar.
|
||
|
CHECK(tab0->get_anchor(SIDE_TOP) == 0);
|
||
|
CHECK(tab0->get_anchor(SIDE_BOTTOM) == 1);
|
||
|
CHECK(tab0->get_anchor(SIDE_LEFT) == 0);
|
||
|
CHECK(tab0->get_anchor(SIDE_RIGHT) == 1);
|
||
|
CHECK(tab0->get_offset(SIDE_TOP) == tab_height);
|
||
|
CHECK(tab0->get_offset(SIDE_BOTTOM) == 0);
|
||
|
CHECK(tab0->get_offset(SIDE_LEFT) == 0);
|
||
|
CHECK(tab0->get_offset(SIDE_RIGHT) == 0);
|
||
|
|
||
|
// Bottom position.
|
||
|
tab_container->set_tabs_position(TabContainer::POSITION_BOTTOM);
|
||
|
CHECK(tab_container->get_tabs_position() == TabContainer::POSITION_BOTTOM);
|
||
|
MessageQueue::get_singleton()->flush();
|
||
|
|
||
|
// Tab bar is at the bottom.
|
||
|
CHECK(tab_bar->get_anchor(SIDE_TOP) == 1);
|
||
|
CHECK(tab_bar->get_anchor(SIDE_BOTTOM) == 1);
|
||
|
CHECK(tab_bar->get_anchor(SIDE_LEFT) == 0);
|
||
|
CHECK(tab_bar->get_anchor(SIDE_RIGHT) == 1);
|
||
|
CHECK(tab_bar->get_offset(SIDE_TOP) == -tab_height);
|
||
|
CHECK(tab_bar->get_offset(SIDE_BOTTOM) == 0);
|
||
|
CHECK(tab_bar->get_offset(SIDE_LEFT) == side_margin);
|
||
|
CHECK(tab_bar->get_offset(SIDE_RIGHT) == 0);
|
||
|
|
||
|
// Child is expanded and above the tab bar.
|
||
|
CHECK(tab0->get_anchor(SIDE_TOP) == 0);
|
||
|
CHECK(tab0->get_anchor(SIDE_BOTTOM) == 1);
|
||
|
CHECK(tab0->get_anchor(SIDE_LEFT) == 0);
|
||
|
CHECK(tab0->get_anchor(SIDE_RIGHT) == 1);
|
||
|
CHECK(tab0->get_offset(SIDE_TOP) == 0);
|
||
|
CHECK(tab0->get_offset(SIDE_BOTTOM) == -tab_height);
|
||
|
CHECK(tab0->get_offset(SIDE_LEFT) == 0);
|
||
|
CHECK(tab0->get_offset(SIDE_RIGHT) == 0);
|
||
|
|
||
|
// Top position.
|
||
|
tab_container->set_tabs_position(TabContainer::POSITION_TOP);
|
||
|
CHECK(tab_container->get_tabs_position() == TabContainer::POSITION_TOP);
|
||
|
MessageQueue::get_singleton()->flush();
|
||
|
|
||
|
// Tab bar is at the top.
|
||
|
CHECK(tab_bar->get_anchor(SIDE_TOP) == 0);
|
||
|
CHECK(tab_bar->get_anchor(SIDE_BOTTOM) == 0);
|
||
|
CHECK(tab_bar->get_anchor(SIDE_LEFT) == 0);
|
||
|
CHECK(tab_bar->get_anchor(SIDE_RIGHT) == 1);
|
||
|
CHECK(tab_bar->get_offset(SIDE_TOP) == 0);
|
||
|
CHECK(tab_bar->get_offset(SIDE_BOTTOM) == tab_height);
|
||
|
CHECK(tab_bar->get_offset(SIDE_LEFT) == side_margin);
|
||
|
CHECK(tab_bar->get_offset(SIDE_RIGHT) == 0);
|
||
|
|
||
|
// Child is expanded and below the tab bar.
|
||
|
CHECK(tab0->get_anchor(SIDE_TOP) == 0);
|
||
|
CHECK(tab0->get_anchor(SIDE_BOTTOM) == 1);
|
||
|
CHECK(tab0->get_anchor(SIDE_LEFT) == 0);
|
||
|
CHECK(tab0->get_anchor(SIDE_RIGHT) == 1);
|
||
|
CHECK(tab0->get_offset(SIDE_TOP) == tab_height);
|
||
|
CHECK(tab0->get_offset(SIDE_BOTTOM) == 0);
|
||
|
CHECK(tab0->get_offset(SIDE_LEFT) == 0);
|
||
|
CHECK(tab0->get_offset(SIDE_RIGHT) == 0);
|
||
|
}
|
||
|
|
||
|
memdelete(tab_container);
|
||
|
}
|
||
|
|
||
|
// FIXME: Add tests for mouse click, keyboard navigation, and drag and drop.
|
||
|
|
||
|
} // namespace TestTabContainer
|
||
|
|
||
|
#endif // TEST_TAB_CONTAINER_H
|