godot/tests/scene/test_tab_container.h

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/**************************************************************************/
/* test_tab_container.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_TAB_CONTAINER_H
#define TEST_TAB_CONTAINER_H
#include "scene/gui/tab_container.h"
#include "tests/test_macros.h"
namespace TestTabContainer {
static inline Array build_array() {
return Array();
}
template <typename... Targs>
static inline Array build_array(Variant item, Targs... Fargs) {
Array a = build_array(Fargs...);
a.push_front(item);
return a;
}
TEST_CASE("[SceneTree][TabContainer] tab operations") {
TabContainer *tab_container = memnew(TabContainer);
SceneTree::get_singleton()->get_root()->add_child(tab_container);
MessageQueue::get_singleton()->flush();
SIGNAL_WATCH(tab_container, "tab_selected");
SIGNAL_WATCH(tab_container, "tab_changed");
Control *tab0 = memnew(Control);
tab0->set_name("tab0");
Control *tab1 = memnew(Control);
tab1->set_name("tab1");
Control *tab2 = memnew(Control);
tab2->set_name("tab2");
SUBCASE("[TabContainer] add tabs by adding children") {
CHECK(tab_container->get_tab_count() == 0);
CHECK(tab_container->get_current_tab() == -1);
CHECK(tab_container->get_previous_tab() == -1);
// Add first tab child.
tab_container->add_child(tab0);
// MessageQueue::get_singleton()->flush();
CHECK(tab_container->get_tab_count() == 1);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
SIGNAL_CHECK("tab_selected", build_array(build_array(0)));
SIGNAL_CHECK("tab_changed", build_array(build_array(0)));
// Add second tab child.
tab_container->add_child(tab1);
CHECK(tab_container->get_tab_count() == 2);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
// Check default values, the title is the name of the child.
CHECK(tab_container->get_tab_control(0) == tab0);
CHECK(tab_container->get_tab_idx_from_control(tab0) == 0);
CHECK(tab_container->get_tab_title(0) == "tab0");
CHECK(tab_container->get_tab_tooltip(0) == "");
CHECK_FALSE(tab_container->is_tab_disabled(0));
CHECK_FALSE(tab_container->is_tab_hidden(0));
CHECK(tab_container->get_tab_control(1) == tab1);
CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
CHECK(tab_container->get_tab_title(1) == "tab1");
CHECK(tab_container->get_tab_tooltip(1) == "");
CHECK_FALSE(tab_container->is_tab_disabled(1));
CHECK_FALSE(tab_container->is_tab_hidden(1));
}
SUBCASE("[TabContainer] remove tabs by removing children") {
tab_container->add_child(tab0);
tab_container->add_child(tab1);
tab_container->add_child(tab2);
tab_container->set_current_tab(1);
CHECK(tab_container->get_tab_count() == 3);
CHECK(tab_container->get_current_tab() == 1);
CHECK(tab_container->get_previous_tab() == 0);
SIGNAL_DISCARD("tab_selected");
SIGNAL_DISCARD("tab_changed");
// Remove first tab.
tab_container->remove_child(tab0);
CHECK(tab_container->get_tab_count() == 2);
CHECK(tab_container->get_tab_title(0) == "tab1");
CHECK(tab_container->get_tab_title(1) == "tab2");
CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
CHECK(tab_container->get_tab_idx_from_control(tab2) == 1);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == 0);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
// Remove last tab.
tab_container->remove_child(tab2);
CHECK(tab_container->get_tab_count() == 1);
CHECK(tab_container->get_tab_title(0) == "tab1");
CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == 0);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
// Remove only tab.
tab_container->remove_child(tab1);
CHECK(tab_container->get_tab_count() == 0);
CHECK(tab_container->get_current_tab() == -1);
CHECK(tab_container->get_previous_tab() == -1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK("tab_changed", build_array(build_array(-1)));
// Remove current tab when there are other tabs.
tab_container->add_child(tab0);
tab_container->add_child(tab1);
tab_container->add_child(tab2);
tab_container->set_current_tab(1);
tab_container->set_current_tab(2);
CHECK(tab_container->get_tab_count() == 3);
CHECK(tab_container->get_current_tab() == 2);
CHECK(tab_container->get_previous_tab() == 1);
SIGNAL_DISCARD("tab_selected");
SIGNAL_DISCARD("tab_changed");
tab_container->remove_child(tab2);
CHECK(tab_container->get_tab_count() == 2);
CHECK(tab_container->get_current_tab() == 1);
CHECK(tab_container->get_previous_tab() == 1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
}
SUBCASE("[TabContainer] move tabs by moving children") {
tab_container->add_child(tab0);
tab_container->add_child(tab1);
tab_container->add_child(tab2);
tab_container->set_current_tab(1);
CHECK(tab_container->get_current_tab() == 1);
CHECK(tab_container->get_previous_tab() == 0);
SIGNAL_DISCARD("tab_selected");
SIGNAL_DISCARD("tab_changed");
// Move the first tab to the end.
tab_container->move_child(tab0, 2);
CHECK(tab_container->get_tab_idx_from_control(tab0) == 2);
CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
CHECK(tab_container->get_tab_idx_from_control(tab2) == 1);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == 2);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
// Move the second tab to the front.
tab_container->move_child(tab2, 0);
CHECK(tab_container->get_tab_idx_from_control(tab0) == 2);
CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
CHECK(tab_container->get_tab_idx_from_control(tab2) == 0);
CHECK(tab_container->get_current_tab() == 1);
CHECK(tab_container->get_previous_tab() == 2);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
}
SUBCASE("[TabContainer] set current tab") {
tab_container->add_child(tab0);
tab_container->add_child(tab1);
tab_container->add_child(tab2);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
SIGNAL_CHECK("tab_selected", build_array(build_array(0)));
SIGNAL_CHECK("tab_changed", build_array(build_array(0)));
MessageQueue::get_singleton()->flush();
CHECK(tab0->is_visible());
CHECK_FALSE(tab1->is_visible());
CHECK_FALSE(tab2->is_visible());
// Set the current tab.
tab_container->set_current_tab(1);
CHECK(tab_container->get_current_tab() == 1);
CHECK(tab_container->get_previous_tab() == 0);
SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
MessageQueue::get_singleton()->flush();
CHECK_FALSE(tab0->is_visible());
CHECK(tab1->is_visible());
CHECK_FALSE(tab2->is_visible());
// Set to same tab.
tab_container->set_current_tab(1);
CHECK(tab_container->get_current_tab() == 1);
CHECK(tab_container->get_previous_tab() == 1);
SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
SIGNAL_CHECK_FALSE("tab_changed");
MessageQueue::get_singleton()->flush();
CHECK_FALSE(tab0->is_visible());
CHECK(tab1->is_visible());
CHECK_FALSE(tab2->is_visible());
// Out of bounds.
ERR_PRINT_OFF;
tab_container->set_current_tab(-5);
CHECK(tab_container->get_current_tab() == 1);
CHECK(tab_container->get_previous_tab() == 1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
MessageQueue::get_singleton()->flush();
CHECK_FALSE(tab0->is_visible());
CHECK(tab1->is_visible());
CHECK_FALSE(tab2->is_visible());
tab_container->set_current_tab(5);
CHECK(tab_container->get_current_tab() == 1);
CHECK(tab_container->get_previous_tab() == 1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
MessageQueue::get_singleton()->flush();
CHECK_FALSE(tab0->is_visible());
CHECK(tab1->is_visible());
CHECK_FALSE(tab2->is_visible());
ERR_PRINT_ON;
}
SUBCASE("[TabContainer] change current tab by changing visibility of children") {
tab_container->add_child(tab0);
tab_container->add_child(tab1);
tab_container->add_child(tab2);
SIGNAL_DISCARD("tab_selected");
SIGNAL_DISCARD("tab_changed");
MessageQueue::get_singleton()->flush();
CHECK(tab0->is_visible());
CHECK_FALSE(tab1->is_visible());
CHECK_FALSE(tab2->is_visible());
// Show a child to make it the current tab.
tab1->show();
CHECK(tab_container->get_current_tab() == 1);
CHECK(tab_container->get_previous_tab() == 0);
SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
MessageQueue::get_singleton()->flush();
CHECK_FALSE(tab0->is_visible());
CHECK(tab1->is_visible());
CHECK_FALSE(tab2->is_visible());
// Hide the visible child to select the next tab.
tab1->hide();
CHECK(tab_container->get_current_tab() == 2);
CHECK(tab_container->get_previous_tab() == 1);
SIGNAL_CHECK("tab_selected", build_array(build_array(2)));
SIGNAL_CHECK("tab_changed", build_array(build_array(2)));
MessageQueue::get_singleton()->flush();
CHECK_FALSE(tab0->is_visible());
CHECK_FALSE(tab1->is_visible());
CHECK(tab2->is_visible());
// Hide the visible child to select the previous tab if there is no next.
tab2->hide();
CHECK(tab_container->get_current_tab() == 1);
CHECK(tab_container->get_previous_tab() == 2);
SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
MessageQueue::get_singleton()->flush();
CHECK_FALSE(tab0->is_visible());
CHECK(tab1->is_visible());
CHECK_FALSE(tab2->is_visible());
// Cannot hide if there is only one valid child since deselection is not enabled.
tab_container->remove_child(tab1);
tab_container->remove_child(tab2);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == 0);
SIGNAL_DISCARD("tab_selected");
SIGNAL_DISCARD("tab_changed");
MessageQueue::get_singleton()->flush();
CHECK(tab0->is_visible());
tab0->hide();
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == 0);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
MessageQueue::get_singleton()->flush();
CHECK(tab0->is_visible());
// Can hide the last tab if deselection is enabled.
tab_container->set_deselect_enabled(true);
tab0->hide();
CHECK(tab_container->get_current_tab() == -1);
CHECK(tab_container->get_previous_tab() == 0);
SIGNAL_CHECK("tab_selected", build_array(build_array(-1)));
SIGNAL_CHECK("tab_changed", build_array(build_array(-1)));
MessageQueue::get_singleton()->flush();
CHECK_FALSE(tab0->is_visible());
}
SIGNAL_UNWATCH(tab_container, "tab_selected");
SIGNAL_UNWATCH(tab_container, "tab_changed");
memdelete(tab2);
memdelete(tab1);
memdelete(tab0);
memdelete(tab_container);
}
TEST_CASE("[SceneTree][TabContainer] initialization") {
TabContainer *tab_container = memnew(TabContainer);
Control *tab0 = memnew(Control);
tab0->set_name("tab0");
Control *tab1 = memnew(Control);
tab1->set_name("tab1 ");
Control *tab2 = memnew(Control);
tab2->set_name("tab2 ");
SIGNAL_WATCH(tab_container, "tab_selected");
SIGNAL_WATCH(tab_container, "tab_changed");
SUBCASE("[TabContainer] add children before entering tree") {
CHECK(tab_container->get_current_tab() == -1);
CHECK(tab_container->get_previous_tab() == -1);
tab_container->add_child(tab0);
CHECK(tab_container->get_tab_count() == 1);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
tab_container->add_child(tab1);
CHECK(tab_container->get_tab_count() == 2);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
SceneTree::get_singleton()->get_root()->add_child(tab_container);
MessageQueue::get_singleton()->flush();
CHECK(tab_container->get_tab_count() == 2);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
CHECK(tab0->is_visible());
CHECK_FALSE(tab1->is_visible());
}
SUBCASE("[TabContainer] current tab can be set before children are added") {
// Set the current tab before there are any tabs.
// This queues the current tab to update on entering the tree.
tab_container->set_current_tab(1);
CHECK(tab_container->get_current_tab() == -1);
CHECK(tab_container->get_previous_tab() == -1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
tab_container->add_child(tab0);
CHECK(tab_container->get_tab_count() == 1);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
tab_container->add_child(tab1);
CHECK(tab_container->get_tab_count() == 2);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
tab_container->add_child(tab2);
CHECK(tab_container->get_tab_count() == 3);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
// Current tab is set when entering the tree.
SceneTree::get_singleton()->get_root()->add_child(tab_container);
MessageQueue::get_singleton()->flush();
CHECK(tab_container->get_tab_count() == 3);
CHECK(tab_container->get_current_tab() == 1);
CHECK(tab_container->get_previous_tab() == 0);
SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
CHECK_FALSE(tab0->is_visible());
CHECK(tab1->is_visible());
CHECK_FALSE(tab2->is_visible());
}
SUBCASE("[TabContainer] cannot set current tab to an invalid value before tabs are set") {
tab_container->set_current_tab(100);
CHECK(tab_container->get_current_tab() == -1);
CHECK(tab_container->get_previous_tab() == -1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
tab_container->add_child(tab0);
CHECK(tab_container->get_tab_count() == 1);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
tab_container->add_child(tab1);
CHECK(tab_container->get_tab_count() == 2);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
// This will print an error message as if `set_current_tab` was called after.
ERR_PRINT_OFF;
SceneTree::get_singleton()->get_root()->add_child(tab_container);
MessageQueue::get_singleton()->flush();
CHECK(tab_container->get_tab_count() == 2);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
ERR_PRINT_ON;
}
SUBCASE("[TabContainer] children visibility before entering tree") {
CHECK(tab_container->get_current_tab() == -1);
CHECK(tab_container->get_previous_tab() == -1);
// Adding a hidden child first will change visibility because it is the current tab.
tab0->hide();
tab_container->add_child(tab0);
CHECK(tab_container->get_tab_count() == 1);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
MessageQueue::get_singleton()->flush();
CHECK(tab0->is_visible());
// Adding a visible child after will hide it because it is not the current tab.
tab_container->add_child(tab1);
CHECK(tab_container->get_tab_count() == 2);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
MessageQueue::get_singleton()->flush();
CHECK(tab0->is_visible());
CHECK_FALSE(tab1->is_visible());
// Can change current by showing child now after children have been added.
// This queues the current tab to update on entering the tree.
tab1->show();
MessageQueue::get_singleton()->flush();
CHECK(tab_container->get_tab_count() == 2);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
CHECK(tab0->is_visible());
CHECK(tab1->is_visible());
SceneTree::get_singleton()->get_root()->add_child(tab_container);
MessageQueue::get_singleton()->flush();
CHECK(tab_container->get_tab_count() == 2);
CHECK(tab_container->get_current_tab() == 1);
CHECK(tab_container->get_previous_tab() == 0);
SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
CHECK_FALSE(tab0->is_visible());
CHECK(tab1->is_visible());
}
SUBCASE("[TabContainer] setting current tab and changing child visibility after adding") {
tab_container->add_child(tab0);
tab_container->add_child(tab1);
tab_container->add_child(tab2);
MessageQueue::get_singleton()->flush();
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
tab2->show();
MessageQueue::get_singleton()->flush();
CHECK(tab_container->get_tab_count() == 3);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
SIGNAL_CHECK_FALSE("tab_selected");
SIGNAL_CHECK_FALSE("tab_changed");
CHECK(tab0->is_visible());
CHECK_FALSE(tab1->is_visible());
CHECK(tab2->is_visible());
// Whichever happens last will have priority.
tab_container->set_current_tab(1);
CHECK(tab_container->get_current_tab() == 0);
CHECK(tab_container->get_previous_tab() == -1);
// Current tab is set when entering the tree.
SceneTree::get_singleton()->get_root()->add_child(tab_container);
MessageQueue::get_singleton()->flush();
CHECK(tab_container->get_tab_count() == 3);
CHECK(tab_container->get_current_tab() == 1);
CHECK(tab_container->get_previous_tab() == 0);
SIGNAL_CHECK("tab_selected", build_array(build_array(1)));
SIGNAL_CHECK("tab_changed", build_array(build_array(1)));
CHECK_FALSE(tab0->is_visible());
CHECK(tab1->is_visible());
CHECK_FALSE(tab2->is_visible());
}
SIGNAL_UNWATCH(tab_container, "tab_selected");
SIGNAL_UNWATCH(tab_container, "tab_changed");
memdelete(tab2);
memdelete(tab1);
memdelete(tab0);
memdelete(tab_container);
}
TEST_CASE("[SceneTree][TabContainer] layout and offset") {
TabContainer *tab_container = memnew(TabContainer);
SceneTree::get_singleton()->get_root()->add_child(tab_container);
tab_container->set_clip_tabs(false);
Control *tab0 = memnew(Control);
tab0->set_name("tab0");
Control *tab1 = memnew(Control);
tab1->set_name("tab1 ");
Control *tab2 = memnew(Control);
tab2->set_name("tab2 ");
tab_container->add_child(tab0);
tab_container->add_child(tab1);
tab_container->add_child(tab2);
MessageQueue::get_singleton()->flush();
Size2 all_tabs_size = tab_container->get_size();
const float side_margin = tab_container->get_theme_constant("side_margin");
TabBar *tab_bar = tab_container->get_tab_bar();
Vector<Rect2> tab_rects = {
tab_bar->get_tab_rect(0),
tab_bar->get_tab_rect(1),
tab_bar->get_tab_rect(2)
};
SUBCASE("[TabContainer] tabs are arranged next to each other") {
// Horizontal positions are next to each other.
CHECK(tab_rects[0].position.x == 0);
CHECK(tab_rects[1].position.x == tab_rects[0].size.x);
CHECK(tab_rects[2].position.x == tab_rects[1].position.x + tab_rects[1].size.x);
// Fills the entire width.
CHECK(tab_rects[2].position.x + tab_rects[2].size.x == all_tabs_size.x - side_margin);
// Horizontal sizes are positive.
CHECK(tab_rects[0].size.x > 0);
CHECK(tab_rects[1].size.x > 0);
CHECK(tab_rects[2].size.x > 0);
// Vertical positions are at 0.
CHECK(tab_rects[0].position.y == 0);
CHECK(tab_rects[1].position.y == 0);
CHECK(tab_rects[2].position.y == 0);
// Vertical sizes are the same.
CHECK(tab_rects[0].size.y == tab_rects[1].size.y);
CHECK(tab_rects[1].size.y == tab_rects[2].size.y);
}
SUBCASE("[TabContainer] tab position") {
float tab_height = tab_rects[0].size.y;
Ref<StyleBox> panel_style = tab_container->get_theme_stylebox("panel_style");
// Initial position, same as top position.
// Tab bar is at the top.
CHECK(tab_bar->get_anchor(SIDE_TOP) == 0);
CHECK(tab_bar->get_anchor(SIDE_BOTTOM) == 0);
CHECK(tab_bar->get_anchor(SIDE_LEFT) == 0);
CHECK(tab_bar->get_anchor(SIDE_RIGHT) == 1);
CHECK(tab_bar->get_offset(SIDE_TOP) == 0);
CHECK(tab_bar->get_offset(SIDE_BOTTOM) == tab_height);
CHECK(tab_bar->get_offset(SIDE_LEFT) == side_margin);
CHECK(tab_bar->get_offset(SIDE_RIGHT) == 0);
// Child is expanded and below the tab bar.
CHECK(tab0->get_anchor(SIDE_TOP) == 0);
CHECK(tab0->get_anchor(SIDE_BOTTOM) == 1);
CHECK(tab0->get_anchor(SIDE_LEFT) == 0);
CHECK(tab0->get_anchor(SIDE_RIGHT) == 1);
CHECK(tab0->get_offset(SIDE_TOP) == tab_height);
CHECK(tab0->get_offset(SIDE_BOTTOM) == 0);
CHECK(tab0->get_offset(SIDE_LEFT) == 0);
CHECK(tab0->get_offset(SIDE_RIGHT) == 0);
// Bottom position.
tab_container->set_tabs_position(TabContainer::POSITION_BOTTOM);
CHECK(tab_container->get_tabs_position() == TabContainer::POSITION_BOTTOM);
MessageQueue::get_singleton()->flush();
// Tab bar is at the bottom.
CHECK(tab_bar->get_anchor(SIDE_TOP) == 1);
CHECK(tab_bar->get_anchor(SIDE_BOTTOM) == 1);
CHECK(tab_bar->get_anchor(SIDE_LEFT) == 0);
CHECK(tab_bar->get_anchor(SIDE_RIGHT) == 1);
CHECK(tab_bar->get_offset(SIDE_TOP) == -tab_height);
CHECK(tab_bar->get_offset(SIDE_BOTTOM) == 0);
CHECK(tab_bar->get_offset(SIDE_LEFT) == side_margin);
CHECK(tab_bar->get_offset(SIDE_RIGHT) == 0);
// Child is expanded and above the tab bar.
CHECK(tab0->get_anchor(SIDE_TOP) == 0);
CHECK(tab0->get_anchor(SIDE_BOTTOM) == 1);
CHECK(tab0->get_anchor(SIDE_LEFT) == 0);
CHECK(tab0->get_anchor(SIDE_RIGHT) == 1);
CHECK(tab0->get_offset(SIDE_TOP) == 0);
CHECK(tab0->get_offset(SIDE_BOTTOM) == -tab_height);
CHECK(tab0->get_offset(SIDE_LEFT) == 0);
CHECK(tab0->get_offset(SIDE_RIGHT) == 0);
// Top position.
tab_container->set_tabs_position(TabContainer::POSITION_TOP);
CHECK(tab_container->get_tabs_position() == TabContainer::POSITION_TOP);
MessageQueue::get_singleton()->flush();
// Tab bar is at the top.
CHECK(tab_bar->get_anchor(SIDE_TOP) == 0);
CHECK(tab_bar->get_anchor(SIDE_BOTTOM) == 0);
CHECK(tab_bar->get_anchor(SIDE_LEFT) == 0);
CHECK(tab_bar->get_anchor(SIDE_RIGHT) == 1);
CHECK(tab_bar->get_offset(SIDE_TOP) == 0);
CHECK(tab_bar->get_offset(SIDE_BOTTOM) == tab_height);
CHECK(tab_bar->get_offset(SIDE_LEFT) == side_margin);
CHECK(tab_bar->get_offset(SIDE_RIGHT) == 0);
// Child is expanded and below the tab bar.
CHECK(tab0->get_anchor(SIDE_TOP) == 0);
CHECK(tab0->get_anchor(SIDE_BOTTOM) == 1);
CHECK(tab0->get_anchor(SIDE_LEFT) == 0);
CHECK(tab0->get_anchor(SIDE_RIGHT) == 1);
CHECK(tab0->get_offset(SIDE_TOP) == tab_height);
CHECK(tab0->get_offset(SIDE_BOTTOM) == 0);
CHECK(tab0->get_offset(SIDE_LEFT) == 0);
CHECK(tab0->get_offset(SIDE_RIGHT) == 0);
}
memdelete(tab_container);
}
// FIXME: Add tests for mouse click, keyboard navigation, and drag and drop.
} // namespace TestTabContainer
#endif // TEST_TAB_CONTAINER_H