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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AudioEffectReverb" inherits= "AudioEffect" version= "4.0" >
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<brief_description >
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Adds a reverberation audio effect to an Audio bus.
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Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
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</brief_description>
<description >
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Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
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</description>
<tutorials >
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<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
<methods >
</methods>
<members >
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<member name= "damping" type= "float" setter= "set_damping" getter= "get_damping" default= "0.5" >
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Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
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</member>
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<member name= "dry" type= "float" setter= "set_dry" getter= "get_dry" default= "1.0" >
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Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
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</member>
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<member name= "hipass" type= "float" setter= "set_hpf" getter= "get_hpf" default= "0.0" >
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High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
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</member>
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<member name= "predelay_feedback" type= "float" setter= "set_predelay_feedback" getter= "get_predelay_feedback" default= "0.4" >
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Output percent of predelay. Value can range from 0 to 1.
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</member>
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<member name= "predelay_msec" type= "float" setter= "set_predelay_msec" getter= "get_predelay_msec" default= "150.0" >
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Time between the original signal and the early reflections of the reverb signal, in milliseconds.
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</member>
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<member name= "room_size" type= "float" setter= "set_room_size" getter= "get_room_size" default= "0.8" >
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Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
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</member>
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<member name= "spread" type= "float" setter= "set_spread" getter= "get_spread" default= "1.0" >
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Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
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</member>
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<member name= "wet" type= "float" setter= "set_wet" getter= "get_wet" default= "0.5" >
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Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
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</member>
</members>
<constants >
</constants>
</class>