godot/doc/classes/EditorFileSystemDirectory.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 09:03:48 +08:00
<class name="EditorFileSystemDirectory" inherits="Object" version="4.0">
<brief_description>
A directory for the resource filesystem.
</brief_description>
<description>
A more generalized, low-level variation of the directory concept.
</description>
<tutorials>
</tutorials>
<methods>
<method name="find_dir_index" qualifiers="const">
<return type="int" />
<argument index="0" name="name" type="String" />
<description>
Returns the index of the directory with name [code]name[/code] or [code]-1[/code] if not found.
</description>
</method>
<method name="find_file_index" qualifiers="const">
<return type="int" />
<argument index="0" name="name" type="String" />
<description>
Returns the index of the file with name [code]name[/code] or [code]-1[/code] if not found.
</description>
</method>
<method name="get_file" qualifiers="const">
<return type="String" />
<argument index="0" name="idx" type="int" />
<description>
Returns the name of the file at index [code]idx[/code].
</description>
</method>
<method name="get_file_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of files in this directory.
</description>
</method>
<method name="get_file_import_is_valid" qualifiers="const">
<return type="bool" />
<argument index="0" name="idx" type="int" />
<description>
Returns [code]true[/code] if the file at index [code]idx[/code] imported properly.
</description>
</method>
<method name="get_file_path" qualifiers="const">
<return type="String" />
<argument index="0" name="idx" type="int" />
<description>
Returns the path to the file at index [code]idx[/code].
</description>
</method>
<method name="get_file_script_class_extends" qualifiers="const">
<return type="String" />
<argument index="0" name="idx" type="int" />
<description>
Returns the base class of the script class defined in the file at index [code]idx[/code]. If the file doesn't define a script class using the [code]class_name[/code] syntax, this will return an empty string.
</description>
</method>
<method name="get_file_script_class_name" qualifiers="const">
<return type="String" />
<argument index="0" name="idx" type="int" />
<description>
Returns the name of the script class defined in the file at index [code]idx[/code]. If the file doesn't define a script class using the [code]class_name[/code] syntax, this will return an empty string.
</description>
</method>
<method name="get_file_type" qualifiers="const">
<return type="StringName" />
<argument index="0" name="idx" type="int" />
<description>
Returns the resource type of the file at index [code]idx[/code]. This returns a string such as [code]"Resource"[/code] or [code]"GDScript"[/code], [i]not[/i] a file extension such as [code]".gd"[/code].
</description>
</method>
<method name="get_name">
<return type="String" />
<description>
Returns the name of this directory.
</description>
</method>
<method name="get_parent">
<return type="EditorFileSystemDirectory" />
<description>
Returns the parent directory for this directory or [code]null[/code] if called on a directory at [code]res://[/code] or [code]user://[/code].
</description>
</method>
<method name="get_path" qualifiers="const">
<return type="String" />
<description>
Returns the path to this directory.
</description>
</method>
<method name="get_subdir">
<return type="EditorFileSystemDirectory" />
<argument index="0" name="idx" type="int" />
<description>
Returns the subdirectory at index [code]idx[/code].
</description>
</method>
<method name="get_subdir_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of subdirectories in this directory.
</description>
</method>
</methods>
</class>