2014-02-10 09:10:30 +08:00
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/**************************************************************************/
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2021-01-16 23:28:54 +08:00
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/* optimized_translation.h */
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2014-02-10 09:10:30 +08:00
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2018-01-05 07:50:27 +08:00
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2021-01-16 23:28:54 +08:00
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#ifndef OPTIMIZED_TRANSLATION_H
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#define OPTIMIZED_TRANSLATION_H
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2014-02-10 09:10:30 +08:00
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2020-11-08 06:33:38 +08:00
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#include "core/string/translation.h"
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2014-02-10 09:10:30 +08:00
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2021-01-16 23:28:54 +08:00
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class OptimizedTranslation : public Translation {
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GDCLASS(OptimizedTranslation, Translation);
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2014-02-10 09:10:30 +08:00
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//this translation uses a sort of modified perfect hash algorithm
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2018-02-22 00:30:55 +08:00
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//it requires hashing strings twice and then does a binary search,
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Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 14:03:58 +08:00
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//so it's slower, but at the same time it has an extremely high chance
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2014-02-10 09:10:30 +08:00
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//of catching untranslated strings
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//load/store friendly types
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2020-02-18 05:06:54 +08:00
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Vector<int> hash_table;
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Vector<int> bucket_table;
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Vector<uint8_t> strings;
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2014-02-10 09:10:30 +08:00
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struct Bucket {
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int size;
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uint32_t func;
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struct Elem {
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uint32_t key;
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uint32_t str_offset;
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uint32_t comp_size;
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uint32_t uncomp_size;
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};
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Elem elem[1];
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};
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_FORCE_INLINE_ uint32_t hash(uint32_t d, const char *p_str) const {
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2020-05-14 22:41:43 +08:00
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if (d == 0) {
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2014-02-10 09:10:30 +08:00
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d = 0x1000193;
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2020-05-14 22:41:43 +08:00
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}
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2014-02-10 09:10:30 +08:00
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while (*p_str) {
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d = (d * 0x1000193) ^ uint32_t(*p_str);
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p_str++;
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}
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return d;
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}
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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2020-07-16 16:52:06 +08:00
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virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const override; //overridable for other implementations
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virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override;
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2022-11-09 20:45:21 +08:00
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virtual Vector<String> get_translated_message_list() const override;
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2014-02-10 09:10:30 +08:00
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void generate(const Ref<Translation> &p_from);
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2021-01-16 23:28:54 +08:00
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OptimizedTranslation() {}
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2014-02-10 09:10:30 +08:00
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};
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2021-01-16 23:28:54 +08:00
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#endif // OPTIMIZED_TRANSLATION_H
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