godot/doc/classes/Slider.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Slider" inherits="Range" version="4.0">
<brief_description>
Base class for GUI sliders.
</brief_description>
<description>
Base class for GUI sliders.
[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] signals are part of the [Range] class which this class inherits from.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
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If [code]true[/code], the slider can be interacted with. If [code]false[/code], the value can be changed only by code.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
<member name="scrollable" type="bool" setter="set_scrollable" getter="is_scrollable" default="true">
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If [code]true[/code], the value can be changed using the mouse wheel.
</member>
<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0" />
<member name="tick_count" type="int" setter="set_ticks" getter="get_ticks" default="0">
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Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers.
</member>
<member name="ticks_on_borders" type="bool" setter="set_ticks_on_borders" getter="get_ticks_on_borders" default="false">
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If [code]true[/code], the slider will display ticks for minimum and maximum values.
</member>
</members>
<constants>
</constants>
</class>