godot/servers/rendering/storage/render_data.h

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/**************************************************************************/
/* render_data.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RENDER_DATA_H
#define RENDER_DATA_H
#include "core/object/object.h"
#include "render_scene_buffers.h"
#include "render_scene_data.h"
class RenderData : public Object {
GDCLASS(RenderData, Object);
protected:
static void _bind_methods();
public:
virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const = 0;
virtual RenderSceneData *get_render_scene_data() const = 0;
virtual RID get_environment() const = 0;
virtual RID get_camera_attributes() const = 0;
};
class RenderDataExtension : public RenderData {
GDCLASS(RenderDataExtension, RenderData);
protected:
static void _bind_methods();
virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const override;
virtual RenderSceneData *get_render_scene_data() const override;
virtual RID get_environment() const override;
virtual RID get_camera_attributes() const override;
GDVIRTUAL0RC(Ref<RenderSceneBuffers>, _get_render_scene_buffers)
GDVIRTUAL0RC(RenderSceneData *, _get_render_scene_data)
GDVIRTUAL0RC(RID, _get_environment)
GDVIRTUAL0RC(RID, _get_camera_attributes)
};
#endif // RENDER_DATA_H