godot/doc/classes/VisualShaderNodeTexture3D.xml

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2020-09-10 11:47:09 +08:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture3D" inherits="VisualShaderNodeSample3D" version="4.0">
<brief_description>
Performs a 3D texture lookup within the visual shader graph.
</brief_description>
<description>
Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="texture" type="Texture3D" setter="set_texture" getter="get_texture">
A source texture. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE].
</member>
</members>
<constants>
</constants>
</class>