godot/doc/classes/SkeletonIK.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonIK" inherits="Node" category="Core" version="3.2">
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<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_parent_skeleton" qualifiers="const">
<return type="Skeleton">
</return>
<description>
</description>
</method>
<method name="is_running">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="start">
<return type="void">
</return>
<argument index="0" name="one_time" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="interpolation" type="float" setter="set_interpolation" getter="get_interpolation">
</member>
<member name="magnet" type="Vector3" setter="set_magnet_position" getter="get_magnet_position">
</member>
<member name="max_iterations" type="int" setter="set_max_iterations" getter="get_max_iterations">
</member>
<member name="min_distance" type="float" setter="set_min_distance" getter="get_min_distance">
</member>
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<member name="override_tip_basis" type="bool" setter="set_override_tip_basis" getter="is_override_tip_basis">
</member>
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<member name="root_bone" type="String" setter="set_root_bone" getter="get_root_bone">
</member>
<member name="target" type="Transform" setter="set_target_transform" getter="get_target_transform">
</member>
<member name="target_node" type="NodePath" setter="set_target_node" getter="get_target_node">
</member>
<member name="tip_bone" type="String" setter="set_tip_bone" getter="get_tip_bone">
</member>
<member name="use_magnet" type="bool" setter="set_use_magnet" getter="is_using_magnet">
</member>
</members>
<constants>
</constants>
</class>