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/*************************************************************************/
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/* project_settings.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "project_settings.h"
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# include "core/bind/core_bind.h"
# include "core/core_string_names.h"
# include "core/io/file_access_network.h"
# include "core/io/file_access_pack.h"
# include "core/io/marshalls.h"
# include "core/os/dir_access.h"
# include "core/os/file_access.h"
# include "core/os/keyboard.h"
# include "core/os/os.h"
# include "core/variant_parser.h"
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# include <zlib.h>
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# define FORMAT_VERSION 4
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ProjectSettings * ProjectSettings : : singleton = NULL ;
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ProjectSettings * ProjectSettings : : get_singleton ( ) {
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return singleton ;
}
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String ProjectSettings : : get_resource_path ( ) const {
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return resource_path ;
} ;
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String ProjectSettings : : localize_path ( const String & p_path ) const {
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if ( resource_path = = " " )
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return p_path ; //not initialized yet
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if ( p_path . begins_with ( " res:// " ) | | p_path . begins_with ( " user:// " ) | |
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( p_path . is_abs_path ( ) & & ! p_path . begins_with ( resource_path ) ) )
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return p_path . simplify_path ( ) ;
DirAccess * dir = DirAccess : : create ( DirAccess : : ACCESS_FILESYSTEM ) ;
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String path = p_path . replace ( " \\ " , " / " ) . simplify_path ( ) ;
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if ( dir - > change_dir ( path ) = = OK ) {
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String cwd = dir - > get_current_dir ( ) ;
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cwd = cwd . replace ( " \\ " , " / " ) ;
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memdelete ( dir ) ;
if ( ! cwd . begins_with ( resource_path ) ) {
return p_path ;
} ;
return cwd . replace_first ( resource_path , " res:/ " ) ;
} else {
memdelete ( dir ) ;
int sep = path . find_last ( " / " ) ;
if ( sep = = - 1 ) {
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return " res:// " + path ;
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} ;
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String parent = path . substr ( 0 , sep ) ;
String plocal = localize_path ( parent ) ;
if ( plocal = = " " ) {
return " " ;
} ;
return plocal + path . substr ( sep , path . size ( ) - sep ) ;
} ;
}
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void ProjectSettings : : set_initial_value ( const String & p_name , const Variant & p_value ) {
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ERR_FAIL_COND ( ! props . has ( p_name ) ) ;
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props [ p_name ] . initial = p_value ;
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}
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void ProjectSettings : : set_restart_if_changed ( const String & p_name , bool p_restart ) {
ERR_FAIL_COND ( ! props . has ( p_name ) ) ;
props [ p_name ] . restart_if_changed = p_restart ;
}
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String ProjectSettings : : globalize_path ( const String & p_path ) const {
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if ( p_path . begins_with ( " res:// " ) ) {
if ( resource_path ! = " " ) {
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return p_path . replace ( " res:/ " , resource_path ) ;
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} ;
return p_path . replace ( " res:// " , " " ) ;
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} else if ( p_path . begins_with ( " user:// " ) ) {
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String data_dir = OS : : get_singleton ( ) - > get_user_data_dir ( ) ;
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if ( data_dir ! = " " ) {
return p_path . replace ( " user:/ " , data_dir ) ;
} ;
return p_path . replace ( " user:// " , " " ) ;
}
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return p_path ;
}
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bool ProjectSettings : : _set ( const StringName & p_name , const Variant & p_value ) {
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_THREAD_SAFE_METHOD_
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if ( p_value . get_type ( ) = = Variant : : NIL )
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props . erase ( p_name ) ;
else {
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if ( p_name = = CoreStringNames : : get_singleton ( ) - > _custom_features ) {
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Vector < String > custom_feature_array = String ( p_value ) . split ( " , " ) ;
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for ( int i = 0 ; i < custom_feature_array . size ( ) ; i + + ) {
custom_features . insert ( custom_feature_array [ i ] ) ;
}
return true ;
}
if ( ! disable_feature_overrides ) {
int dot = p_name . operator String ( ) . find ( " . " ) ;
if ( dot ! = - 1 ) {
Vector < String > s = p_name . operator String ( ) . split ( " . " ) ;
bool override_valid = false ;
for ( int i = 1 ; i < s . size ( ) ; i + + ) {
String feature = s [ i ] . strip_edges ( ) ;
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if ( OS : : get_singleton ( ) - > has_feature ( feature ) | | custom_features . has ( feature ) ) {
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override_valid = true ;
break ;
}
}
if ( override_valid ) {
feature_overrides [ s [ 0 ] ] = p_name ;
}
}
}
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if ( props . has ( p_name ) ) {
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if ( ! props [ p_name ] . overridden )
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props [ p_name ] . variant = p_value ;
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} else {
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props [ p_name ] = VariantContainer ( p_value , last_order + + ) ;
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}
}
return true ;
}
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bool ProjectSettings : : _get ( const StringName & p_name , Variant & r_ret ) const {
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_THREAD_SAFE_METHOD_
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StringName name = p_name ;
if ( ! disable_feature_overrides & & feature_overrides . has ( name ) ) {
name = feature_overrides [ name ] ;
}
if ( ! props . has ( name ) ) {
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WARN_PRINTS ( " Property not found: " + String ( name ) ) ;
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return false ;
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}
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r_ret = props [ name ] . variant ;
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return true ;
}
struct _VCSort {
String name ;
Variant : : Type type ;
int order ;
int flags ;
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bool operator < ( const _VCSort & p_vcs ) const { return order = = p_vcs . order ? name < p_vcs . name : order < p_vcs . order ; }
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} ;
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void ProjectSettings : : _get_property_list ( List < PropertyInfo > * p_list ) const {
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_THREAD_SAFE_METHOD_
Set < _VCSort > vclist ;
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for ( Map < StringName , VariantContainer > : : Element * E = props . front ( ) ; E ; E = E - > next ( ) ) {
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const VariantContainer * v = & E - > get ( ) ;
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if ( v - > hide_from_editor )
continue ;
_VCSort vc ;
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vc . name = E - > key ( ) ;
vc . order = v - > order ;
vc . type = v - > variant . get_type ( ) ;
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if ( vc . name . begins_with ( " input/ " ) | | vc . name . begins_with ( " import/ " ) | | vc . name . begins_with ( " export/ " ) | | vc . name . begins_with ( " /remap " ) | | vc . name . begins_with ( " /locale " ) | | vc . name . begins_with ( " /autoload " ) )
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vc . flags = PROPERTY_USAGE_STORAGE ;
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else
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vc . flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE ;
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if ( v - > restart_if_changed ) {
vc . flags | = PROPERTY_USAGE_RESTART_IF_CHANGED ;
}
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vclist . insert ( vc ) ;
}
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for ( Set < _VCSort > : : Element * E = vclist . front ( ) ; E ; E = E - > next ( ) ) {
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String prop_info_name = E - > get ( ) . name ;
int dot = prop_info_name . find ( " . " ) ;
if ( dot ! = - 1 )
prop_info_name = prop_info_name . substr ( 0 , dot ) ;
if ( custom_prop_info . has ( prop_info_name ) ) {
PropertyInfo pi = custom_prop_info [ prop_info_name ] ;
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pi . name = E - > get ( ) . name ;
pi . usage = E - > get ( ) . flags ;
p_list - > push_back ( pi ) ;
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} else
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p_list - > push_back ( PropertyInfo ( E - > get ( ) . type , E - > get ( ) . name , PROPERTY_HINT_NONE , " " , E - > get ( ) . flags ) ) ;
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}
}
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bool ProjectSettings : : _load_resource_pack ( const String & p_pack ) {
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if ( PackedData : : get_singleton ( ) - > is_disabled ( ) )
return false ;
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bool ok = PackedData : : get_singleton ( ) - > add_pack ( p_pack ) = = OK ;
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if ( ! ok )
return false ;
//if data.pck is found, all directory access will be from here
DirAccess : : make_default < DirAccessPack > ( DirAccess : : ACCESS_RESOURCES ) ;
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using_datapack = true ;
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return true ;
}
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void ProjectSettings : : _convert_to_last_version ( ) {
if ( ! has_setting ( " config_version " ) | | ( int ) get_setting ( " config_version " ) < = 3 ) {
// Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
for ( Map < StringName , ProjectSettings : : VariantContainer > : : Element * E = props . front ( ) ; E ; E = E - > next ( ) ) {
Variant value = E - > get ( ) . variant ;
if ( String ( E - > key ( ) ) . begins_with ( " input/ " ) & & value . get_type ( ) = = Variant : : ARRAY ) {
Array array = value ;
Dictionary action ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
action [ " events " ] = array ;
E - > get ( ) . variant = action ;
}
}
}
}
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/*
* This method is responsible for loading a project . godot file and / or data file
* using the following merit order :
* - If using NetworkClient , try to lookup project file or fail .
* - If - - main - pack was passed by the user ( ` p_main_pack ` ) , load it or fail .
* - Search for . pck file matching binary name . There are two possibilities :
* o exec_path . get_basename ( ) + ' . pck ' ( e . g . ' win_game . exe ' - > ' win_game . pck ' )
* o exec_path + ' . pck ' ( e . g . ' linux_game ' - > ' linux_game . pck ' )
* For each tentative , if the file exists , load it or fail .
* - On relevant platforms ( Android / iOS ) , lookup project file in OS resource path .
* If found , load it or fail .
* - Lookup project file in passed ` p_path ` ( - - path passed by the user ) , i . e . we
* are running from source code .
* If not found and ` p_upwards ` is true ( - - upwards passed by the user ) , look for
* project files in parent folders up to the system root ( used to run a game
* from command line while in a subfolder ) .
* If a project file is found , load it or fail .
* If nothing was found , error out .
*/
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Error ProjectSettings : : setup ( const String & p_path , const String & p_main_pack , bool p_upwards ) {
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// If looking for files in a network client, use it directly
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if ( FileAccessNetworkClient : : get_singleton ( ) ) {
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Error err = _load_settings_text_or_binary ( " res://project.godot " , " res://project.binary " ) ;
if ( err = = OK ) {
// Optional, we don't mind if it fails
_load_settings_text ( " res://override.cfg " ) ;
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}
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return err ;
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}
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// Attempt with a user-defined main pack first
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if ( p_main_pack ! = " " ) {
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bool ok = _load_resource_pack ( p_main_pack ) ;
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ERR_FAIL_COND_V ( ! ok , ERR_CANT_OPEN ) ;
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Error err = _load_settings_text_or_binary ( " res://project.godot " , " res://project.binary " ) ;
if ( err = = OK ) {
// Load override from location of the main pack
// Optional, we don't mind if it fails
_load_settings_text ( p_main_pack . get_base_dir ( ) . plus_file ( " override.cfg " ) ) ;
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}
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return err ;
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}
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// Attempt with exec_name.pck
// (This is the usual case when distributing a Godot game.)
// Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
// or the exec path's basename + '.pck' (Windows).
// We need to test both possibilities as extensions for Linux binaries are optional
// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
String exec_path = OS : : get_singleton ( ) - > get_executable_path ( ) ;
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if ( exec_path ! = " " ) {
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bool found = false ;
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String exec_dir = exec_path . get_base_dir ( ) ;
String exec_filename = exec_path . get_file ( ) ;
String exec_basename = exec_filename . get_basename ( ) ;
// Try to load data pack at the location of the executable
// As mentioned above, we have two potential names to attempt
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if ( _load_resource_pack ( exec_dir . plus_file ( exec_basename + " .pck " ) ) | |
_load_resource_pack ( exec_dir . plus_file ( exec_filename + " .pck " ) ) ) {
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found = true ;
} else {
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// If we couldn't find them next to the executable, we attempt
// the current working directory. Same story, two tests.
if ( _load_resource_pack ( exec_basename + " .pck " ) | |
_load_resource_pack ( exec_filename + " .pck " ) ) {
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found = true ;
}
}
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// If we opened our package, try and load our project
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if ( found ) {
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Error err = _load_settings_text_or_binary ( " res://project.godot " , " res://project.binary " ) ;
if ( err = = OK ) {
// Load override from location of executable
// Optional, we don't mind if it fails
_load_settings_text ( exec_path . get_base_dir ( ) . plus_file ( " override.cfg " ) ) ;
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}
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return err ;
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}
}
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// Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this)
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if ( OS : : get_singleton ( ) - > get_resource_dir ( ) ! = " " ) {
// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
// If the OS would rather use a specific location, then it will not be empty.
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resource_path = OS : : get_singleton ( ) - > get_resource_dir ( ) . replace ( " \\ " , " / " ) ;
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if ( resource_path ! = " " & & resource_path [ resource_path . length ( ) - 1 ] = = ' / ' ) {
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resource_path = resource_path . substr ( 0 , resource_path . length ( ) - 1 ) ; // chop end
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}
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Error err = _load_settings_text_or_binary ( " res://project.godot " , " res://project.binary " ) ;
if ( err = = OK ) {
// Optional, we don't mind if it fails
_load_settings_text ( " res://override.cfg " ) ;
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}
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return err ;
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}
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// Nothing was found, try to find a project file in provided path (`p_path`)
// or, if requested (`p_upwards`) in parent directories.
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DirAccess * d = DirAccess : : create ( DirAccess : : ACCESS_FILESYSTEM ) ;
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ERR_FAIL_COND_V ( ! d , ERR_CANT_CREATE ) ;
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d - > change_dir ( p_path ) ;
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String current_dir = d - > get_current_dir ( ) ;
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String candidate = current_dir ;
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bool found = false ;
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Error err ;
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while ( true ) {
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err = _load_settings_text_or_binary ( current_dir . plus_file ( " project.godot " ) , current_dir . plus_file ( " project.binary " ) ) ;
if ( err = = OK ) {
// Optional, we don't mind if it fails
_load_settings_text ( current_dir . plus_file ( " override.cfg " ) ) ;
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candidate = current_dir ;
found = true ;
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break ;
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}
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if ( p_upwards ) {
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// Try to load settings ascending through parent directories
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d - > change_dir ( " .. " ) ;
if ( d - > get_current_dir ( ) = = current_dir )
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break ; // not doing anything useful
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current_dir = d - > get_current_dir ( ) ;
} else {
break ;
}
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}
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resource_path = candidate ;
resource_path = resource_path . replace ( " \\ " , " / " ) ; // windows path to unix path just in case
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memdelete ( d ) ;
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if ( ! found )
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return err ;
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if ( resource_path . length ( ) & & resource_path [ resource_path . length ( ) - 1 ] = = ' / ' )
resource_path = resource_path . substr ( 0 , resource_path . length ( ) - 1 ) ; // chop end
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// If we're loading a project.godot from source code, we can operate some
// ProjectSettings conversions if need be.
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_convert_to_last_version ( ) ;
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return OK ;
}
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bool ProjectSettings : : has_setting ( String p_var ) const {
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_THREAD_SAFE_METHOD_
return props . has ( p_var ) ;
}
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void ProjectSettings : : set_registering_order ( bool p_enable ) {
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registering_order = p_enable ;
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}
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Error ProjectSettings : : _load_settings_binary ( const String p_path ) {
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Error err ;
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FileAccess * f = FileAccess : : open ( p_path , FileAccess : : READ , & err ) ;
if ( err ! = OK ) {
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return err ;
}
uint8_t hdr [ 4 ] ;
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f - > get_buffer ( hdr , 4 ) ;
if ( hdr [ 0 ] ! = ' E ' | | hdr [ 1 ] ! = ' C ' | | hdr [ 2 ] ! = ' F ' | | hdr [ 3 ] ! = ' G ' ) {
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memdelete ( f ) ;
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ERR_EXPLAIN ( " Corrupted header in binary project.binary (not ECFG) " ) ;
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ERR_FAIL_V ( ERR_FILE_CORRUPT ; )
}
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uint32_t count = f - > get_32 ( ) ;
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for ( uint32_t i = 0 ; i < count ; i + + ) {
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uint32_t slen = f - > get_32 ( ) ;
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CharString cs ;
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cs . resize ( slen + 1 ) ;
cs [ slen ] = 0 ;
f - > get_buffer ( ( uint8_t * ) cs . ptr ( ) , slen ) ;
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String key ;
key . parse_utf8 ( cs . ptr ( ) ) ;
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uint32_t vlen = f - > get_32 ( ) ;
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Vector < uint8_t > d ;
d . resize ( vlen ) ;
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f - > get_buffer ( d . ptrw ( ) , vlen ) ;
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Variant value ;
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Error err = decode_variant ( value , d . ptr ( ) , d . size ( ) ) ;
ERR_EXPLAIN ( " Error decoding property: " + key ) ;
ERR_CONTINUE ( err ! = OK ) ;
set ( key , value ) ;
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}
return OK ;
}
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Error ProjectSettings : : _load_settings_text ( const String p_path ) {
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Error err ;
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FileAccess * f = FileAccess : : open ( p_path , FileAccess : : READ , & err ) ;
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if ( ! f ) {
// FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing
// This needs to be streamlined if we want decent error reporting
return ERR_FILE_NOT_FOUND ;
}
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VariantParser : : StreamFile stream ;
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stream . f = f ;
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String assign ;
Variant value ;
VariantParser : : Tag next_tag ;
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int lines = 0 ;
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String error_text ;
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String section ;
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while ( true ) {
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assign = Variant ( ) ;
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next_tag . fields . clear ( ) ;
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next_tag . name = String ( ) ;
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err = VariantParser : : parse_tag_assign_eof ( & stream , lines , error_text , next_tag , assign , value , NULL , true ) ;
if ( err = = ERR_FILE_EOF ) {
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memdelete ( f ) ;
return OK ;
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} else if ( err ! = OK ) {
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ERR_PRINTS ( " Error parsing " + p_path + " at line " + itos ( lines ) + " : " + error_text + " File might be corrupted. " ) ;
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memdelete ( f ) ;
return err ;
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}
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if ( assign ! = String ( ) ) {
if ( section = = String ( ) & & assign = = " config_version " ) {
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int config_version = value ;
if ( config_version > FORMAT_VERSION ) {
memdelete ( f ) ;
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ERR_FAIL_COND_V ( config_version > FORMAT_VERSION , ERR_FILE_CANT_OPEN ) ;
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}
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} else {
// config_version is checked and dropped
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if ( section = = String ( ) ) {
set ( assign , value ) ;
} else {
set ( section + " / " + assign , value ) ;
}
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}
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} else if ( next_tag . name ! = String ( ) ) {
section = next_tag . name ;
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}
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}
memdelete ( f ) ;
return OK ;
}
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Error ProjectSettings : : _load_settings_text_or_binary ( const String p_text_path , const String p_bin_path ) {
// Attempt first to load the text-based project.godot file
Error err_text = _load_settings_text ( p_text_path ) ;
if ( err_text = = OK ) {
return OK ;
} else if ( err_text ! = ERR_FILE_NOT_FOUND ) {
// If the text-based file exists but can't be loaded, we want to know it
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ERR_PRINTS ( " Couldn't load file ' " + p_text_path + " ', error code " + itos ( err_text ) + " . " ) ;
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return err_text ;
}
// Fallback to binary project.binary file if text-based was not found
Error err_bin = _load_settings_binary ( p_bin_path ) ;
return err_bin ;
}
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int ProjectSettings : : get_order ( const String & p_name ) const {
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ERR_FAIL_COND_V ( ! props . has ( p_name ) , - 1 ) ;
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return props [ p_name ] . order ;
}
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void ProjectSettings : : set_order ( const String & p_name , int p_order ) {
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ERR_FAIL_COND ( ! props . has ( p_name ) ) ;
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props [ p_name ] . order = p_order ;
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}
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void ProjectSettings : : set_builtin_order ( const String & p_name ) {
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ERR_FAIL_COND ( ! props . has ( p_name ) ) ;
if ( props [ p_name ] . order > = NO_BUILTIN_ORDER_BASE ) {
props [ p_name ] . order = last_builtin_order + + ;
}
}
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void ProjectSettings : : clear ( const String & p_name ) {
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ERR_FAIL_COND ( ! props . has ( p_name ) ) ;
props . erase ( p_name ) ;
}
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Error ProjectSettings : : save ( ) {
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return save_custom ( get_resource_path ( ) . plus_file ( " project.godot " ) ) ;
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}
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Error ProjectSettings : : _save_settings_binary ( const String & p_file , const Map < String , List < String > > & props , const CustomMap & p_custom , const String & p_custom_features ) {
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Error err ;
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FileAccess * file = FileAccess : : open ( p_file , FileAccess : : WRITE , & err ) ;
if ( err ! = OK ) {
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ERR_EXPLAIN ( " Couldn't save project.binary at " + p_file ) ;
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ERR_FAIL_COND_V ( err , err )
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}
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uint8_t hdr [ 4 ] = { ' E ' , ' C ' , ' F ' , ' G ' } ;
file - > store_buffer ( hdr , 4 ) ;
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int count = 0 ;
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for ( Map < String , List < String > > : : Element * E = props . front ( ) ; E ; E = E - > next ( ) ) {
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for ( List < String > : : Element * F = E - > get ( ) . front ( ) ; F ; F = F - > next ( ) ) {
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count + + ;
}
}
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if ( p_custom_features ! = String ( ) ) {
file - > store_32 ( count + 1 ) ;
//store how many properties are saved, add one for custom featuers, which must always go first
String key = CoreStringNames : : get_singleton ( ) - > _custom_features ;
file - > store_32 ( key . length ( ) ) ;
file - > store_string ( key ) ;
int len ;
Error err = encode_variant ( p_custom_features , NULL , len ) ;
if ( err ! = OK ) {
memdelete ( file ) ;
ERR_FAIL_V ( err ) ;
}
Vector < uint8_t > buff ;
buff . resize ( len ) ;
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err = encode_variant ( p_custom_features , buff . ptrw ( ) , len ) ;
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if ( err ! = OK ) {
memdelete ( file ) ;
ERR_FAIL_V ( err ) ;
}
file - > store_32 ( len ) ;
file - > store_buffer ( buff . ptr ( ) , buff . size ( ) ) ;
} else {
file - > store_32 ( count ) ; //store how many properties are saved
}
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for ( Map < String , List < String > > : : Element * E = props . front ( ) ; E ; E = E - > next ( ) ) {
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for ( List < String > : : Element * F = E - > get ( ) . front ( ) ; F ; F = F - > next ( ) ) {
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String key = F - > get ( ) ;
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if ( E - > key ( ) ! = " " )
key = E - > key ( ) + " / " + key ;
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Variant value ;
if ( p_custom . has ( key ) )
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value = p_custom [ key ] ;
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else
value = get ( key ) ;
file - > store_32 ( key . length ( ) ) ;
file - > store_string ( key ) ;
int len ;
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Error err = encode_variant ( value , NULL , len ) ;
if ( err ! = OK )
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memdelete ( file ) ;
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ERR_FAIL_COND_V ( err ! = OK , ERR_INVALID_DATA ) ;
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Vector < uint8_t > buff ;
buff . resize ( len ) ;
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err = encode_variant ( value , buff . ptrw ( ) , len ) ;
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if ( err ! = OK )
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memdelete ( file ) ;
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ERR_FAIL_COND_V ( err ! = OK , ERR_INVALID_DATA ) ;
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file - > store_32 ( len ) ;
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file - > store_buffer ( buff . ptr ( ) , buff . size ( ) ) ;
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}
}
file - > close ( ) ;
memdelete ( file ) ;
return OK ;
}
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Error ProjectSettings : : _save_settings_text ( const String & p_file , const Map < String , List < String > > & props , const CustomMap & p_custom , const String & p_custom_features ) {
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Error err ;
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FileAccess * file = FileAccess : : open ( p_file , FileAccess : : WRITE , & err ) ;
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if ( err ) {
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ERR_EXPLAIN ( " Couldn't save project.godot - " + p_file ) ;
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ERR_FAIL_COND_V ( err , err )
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}
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file - > store_line ( " ; Engine configuration file. " ) ;
file - > store_line ( " ; It's best edited using the editor UI and not directly, " ) ;
file - > store_line ( " ; since the parameters that go here are not all obvious. " ) ;
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file - > store_line ( " ; " ) ;
file - > store_line ( " ; Format: " ) ;
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file - > store_line ( " ; [section] ; section goes between [] " ) ;
file - > store_line ( " ; param=value ; assign values to parameters " ) ;
file - > store_line ( " " ) ;
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file - > store_string ( " config_version= " + itos ( FORMAT_VERSION ) + " \n " ) ;
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if ( p_custom_features ! = String ( ) )
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file - > store_string ( " custom_features= \" " + p_custom_features + " \" \n " ) ;
file - > store_string ( " \n " ) ;
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for ( Map < String , List < String > > : : Element * E = props . front ( ) ; E ; E = E - > next ( ) ) {
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if ( E ! = props . front ( ) )
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file - > store_string ( " \n " ) ;
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if ( E - > key ( ) ! = " " )
file - > store_string ( " [ " + E - > key ( ) + " ] \n \n " ) ;
for ( List < String > : : Element * F = E - > get ( ) . front ( ) ; F ; F = F - > next ( ) ) {
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String key = F - > get ( ) ;
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if ( E - > key ( ) ! = " " )
key = E - > key ( ) + " / " + key ;
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Variant value ;
if ( p_custom . has ( key ) )
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value = p_custom [ key ] ;
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else
value = get ( key ) ;
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String vstr ;
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VariantWriter : : write_to_string ( value , vstr ) ;
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if ( F - > get ( ) . find ( " " ) ! = - 1 )
file - > store_string ( F - > get ( ) . quote ( ) + " = " + vstr + " \n " ) ;
else
file - > store_string ( F - > get ( ) + " = " + vstr + " \n " ) ;
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}
}
file - > close ( ) ;
memdelete ( file ) ;
return OK ;
}
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Error ProjectSettings : : _save_custom_bnd ( const String & p_file ) { // add other params as dictionary and array?
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return save_custom ( p_file ) ;
} ;
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Error ProjectSettings : : save_custom ( const String & p_path , const CustomMap & p_custom , const Vector < String > & p_custom_features , bool p_merge_with_current ) {
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ERR_FAIL_COND_V ( p_path = = " " , ERR_INVALID_PARAMETER ) ;
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Set < _VCSort > vclist ;
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if ( p_merge_with_current ) {
for ( Map < StringName , VariantContainer > : : Element * G = props . front ( ) ; G ; G = G - > next ( ) ) {
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const VariantContainer * v = & G - > get ( ) ;
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if ( v - > hide_from_editor )
continue ;
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if ( p_custom . has ( G - > key ( ) ) )
continue ;
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_VCSort vc ;
vc . name = G - > key ( ) ; //*k;
vc . order = v - > order ;
vc . type = v - > variant . get_type ( ) ;
vc . flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE ;
if ( v - > variant = = v - > initial )
continue ;
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vclist . insert ( vc ) ;
}
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}
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for ( const Map < String , Variant > : : Element * E = p_custom . front ( ) ; E ; E = E - > next ( ) ) {
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// Lookup global prop to store in the same order
Map < StringName , VariantContainer > : : Element * global_prop = props . find ( E - > key ( ) ) ;
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_VCSort vc ;
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vc . name = E - > key ( ) ;
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vc . order = global_prop ? global_prop - > get ( ) . order : 0xFFFFFFF ;
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vc . type = E - > get ( ) . get_type ( ) ;
vc . flags = PROPERTY_USAGE_STORAGE ;
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vclist . insert ( vc ) ;
}
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Map < String , List < String > > props ;
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for ( Set < _VCSort > : : Element * E = vclist . front ( ) ; E ; E = E - > next ( ) ) {
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String category = E - > get ( ) . name ;
String name = E - > get ( ) . name ;
int div = category . find ( " / " ) ;
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if ( div < 0 )
category = " " ;
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else {
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category = category . substr ( 0 , div ) ;
name = name . substr ( div + 1 , name . size ( ) ) ;
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}
props [ category ] . push_back ( name ) ;
}
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String custom_features ;
for ( int i = 0 ; i < p_custom_features . size ( ) ; i + + ) {
if ( i > 0 )
custom_features + = " , " ;
String f = p_custom_features [ i ] . strip_edges ( ) . replace ( " \" " , " " ) ;
custom_features + = f ;
}
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if ( p_path . ends_with ( " .godot " ) )
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return _save_settings_text ( p_path , props , p_custom , custom_features ) ;
else if ( p_path . ends_with ( " .binary " ) )
return _save_settings_binary ( p_path , props , p_custom , custom_features ) ;
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else {
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ERR_EXPLAIN ( " Unknown config file format: " + p_path ) ;
ERR_FAIL_V ( ERR_FILE_UNRECOGNIZED ) ;
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}
return OK ;
}
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Variant _GLOBAL_DEF ( const String & p_var , const Variant & p_default , bool p_restart_if_changed ) {
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Variant ret ;
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if ( ! ProjectSettings : : get_singleton ( ) - > has_setting ( p_var ) ) {
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ProjectSettings : : get_singleton ( ) - > set ( p_var , p_default ) ;
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}
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ret = ProjectSettings : : get_singleton ( ) - > get ( p_var ) ;
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ProjectSettings : : get_singleton ( ) - > set_initial_value ( p_var , p_default ) ;
ProjectSettings : : get_singleton ( ) - > set_builtin_order ( p_var ) ;
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ProjectSettings : : get_singleton ( ) - > set_restart_if_changed ( p_var , p_restart_if_changed ) ;
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return ret ;
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}
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Vector < String > ProjectSettings : : get_optimizer_presets ( ) const {
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List < PropertyInfo > pi ;
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ProjectSettings : : get_singleton ( ) - > get_property_list ( & pi ) ;
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Vector < String > names ;
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for ( List < PropertyInfo > : : Element * E = pi . front ( ) ; E ; E = E - > next ( ) ) {
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if ( ! E - > get ( ) . name . begins_with ( " optimizer_presets/ " ) )
continue ;
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names . push_back ( E - > get ( ) . name . get_slicec ( ' / ' , 1 ) ) ;
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}
names . sort ( ) ;
return names ;
}
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void ProjectSettings : : _add_property_info_bind ( const Dictionary & p_info ) {
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ERR_FAIL_COND ( ! p_info . has ( " name " ) ) ;
ERR_FAIL_COND ( ! p_info . has ( " type " ) ) ;
PropertyInfo pinfo ;
pinfo . name = p_info [ " name " ] ;
ERR_FAIL_COND ( ! props . has ( pinfo . name ) ) ;
pinfo . type = Variant : : Type ( p_info [ " type " ] . operator int ( ) ) ;
ERR_FAIL_INDEX ( pinfo . type , Variant : : VARIANT_MAX ) ;
if ( p_info . has ( " hint " ) )
pinfo . hint = PropertyHint ( p_info [ " hint " ] . operator int ( ) ) ;
if ( p_info . has ( " hint_string " ) )
pinfo . hint_string = p_info [ " hint_string " ] ;
set_custom_property_info ( pinfo . name , pinfo ) ;
}
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void ProjectSettings : : set_custom_property_info ( const String & p_prop , const PropertyInfo & p_info ) {
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ERR_FAIL_COND ( ! props . has ( p_prop ) ) ;
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custom_prop_info [ p_prop ] = p_info ;
custom_prop_info [ p_prop ] . name = p_prop ;
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}
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const Map < StringName , PropertyInfo > & ProjectSettings : : get_custom_property_info ( ) const {
return custom_prop_info ;
}
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void ProjectSettings : : set_disable_feature_overrides ( bool p_disable ) {
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disable_feature_overrides = p_disable ;
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}
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bool ProjectSettings : : is_using_datapack ( ) const {
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return using_datapack ;
}
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bool ProjectSettings : : property_can_revert ( const String & p_name ) {
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if ( ! props . has ( p_name ) )
return false ;
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return props [ p_name ] . initial ! = props [ p_name ] . variant ;
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}
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Variant ProjectSettings : : property_get_revert ( const String & p_name ) {
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if ( ! props . has ( p_name ) )
return Variant ( ) ;
return props [ p_name ] . initial ;
}
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void ProjectSettings : : set_setting ( const String & p_setting , const Variant & p_value ) {
set ( p_setting , p_value ) ;
}
Variant ProjectSettings : : get_setting ( const String & p_setting ) const {
return get ( p_setting ) ;
}
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bool ProjectSettings : : has_custom_feature ( const String & p_feature ) const {
return custom_features . has ( p_feature ) ;
}
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void ProjectSettings : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " has_setting " , " name " ) , & ProjectSettings : : has_setting ) ;
ClassDB : : bind_method ( D_METHOD ( " set_setting " , " name " , " value " ) , & ProjectSettings : : set_setting ) ;
ClassDB : : bind_method ( D_METHOD ( " get_setting " , " name " ) , & ProjectSettings : : get_setting ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_order " , " name " , " position " ) , & ProjectSettings : : set_order ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_order " , " name " ) , & ProjectSettings : : get_order ) ;
ClassDB : : bind_method ( D_METHOD ( " set_initial_value " , " name " , " value " ) , & ProjectSettings : : set_initial_value ) ;
ClassDB : : bind_method ( D_METHOD ( " add_property_info " , " hint " ) , & ProjectSettings : : _add_property_info_bind ) ;
ClassDB : : bind_method ( D_METHOD ( " clear " , " name " ) , & ProjectSettings : : clear ) ;
ClassDB : : bind_method ( D_METHOD ( " localize_path " , " path " ) , & ProjectSettings : : localize_path ) ;
ClassDB : : bind_method ( D_METHOD ( " globalize_path " , " path " ) , & ProjectSettings : : globalize_path ) ;
ClassDB : : bind_method ( D_METHOD ( " save " ) , & ProjectSettings : : save ) ;
ClassDB : : bind_method ( D_METHOD ( " load_resource_pack " , " pack " ) , & ProjectSettings : : _load_resource_pack ) ;
ClassDB : : bind_method ( D_METHOD ( " property_can_revert " , " name " ) , & ProjectSettings : : property_can_revert ) ;
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ClassDB : : bind_method ( D_METHOD ( " property_get_revert " , " name " ) , & ProjectSettings : : property_get_revert ) ;
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ClassDB : : bind_method ( D_METHOD ( " save_custom " , " file " ) , & ProjectSettings : : _save_custom_bnd ) ;
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}
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ProjectSettings : : ProjectSettings ( ) {
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singleton = this ;
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last_order = NO_BUILTIN_ORDER_BASE ;
last_builtin_order = 0 ;
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disable_feature_overrides = false ;
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registering_order = true ;
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Array events ;
Dictionary action ;
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Ref < InputEventKey > key ;
Ref < InputEventJoypadButton > joyb ;
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GLOBAL_DEF ( " application/config/name " , " " ) ;
GLOBAL_DEF ( " application/run/main_scene " , " " ) ;
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custom_prop_info [ " application/run/main_scene " ] = PropertyInfo ( Variant : : STRING , " application/run/main_scene " , PROPERTY_HINT_FILE , " *.tscn,*.scn,*.res " ) ;
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GLOBAL_DEF ( " application/run/disable_stdout " , false ) ;
GLOBAL_DEF ( " application/run/disable_stderr " , false ) ;
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GLOBAL_DEF ( " application/config/use_custom_user_dir " , false ) ;
GLOBAL_DEF ( " application/config/custom_user_dir_name " , " " ) ;
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action = Dictionary ( ) ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
events = Array ( ) ;
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key . instance ( ) ;
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key - > set_scancode ( KEY_ENTER ) ;
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events . push_back ( key ) ;
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key . instance ( ) ;
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key - > set_scancode ( KEY_KP_ENTER ) ;
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events . push_back ( key ) ;
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key . instance ( ) ;
key - > set_scancode ( KEY_SPACE ) ;
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events . push_back ( key ) ;
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joyb . instance ( ) ;
joyb - > set_button_index ( JOY_BUTTON_0 ) ;
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events . push_back ( joyb ) ;
action [ " events " ] = events ;
GLOBAL_DEF ( " input/ui_accept " , action ) ;
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input_presets . push_back ( " input/ui_accept " ) ;
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action = Dictionary ( ) ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
events = Array ( ) ;
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key . instance ( ) ;
key - > set_scancode ( KEY_SPACE ) ;
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events . push_back ( key ) ;
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joyb . instance ( ) ;
joyb - > set_button_index ( JOY_BUTTON_3 ) ;
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events . push_back ( joyb ) ;
action [ " events " ] = events ;
GLOBAL_DEF ( " input/ui_select " , action ) ;
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input_presets . push_back ( " input/ui_select " ) ;
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action = Dictionary ( ) ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
events = Array ( ) ;
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key . instance ( ) ;
key - > set_scancode ( KEY_ESCAPE ) ;
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events . push_back ( key ) ;
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joyb . instance ( ) ;
joyb - > set_button_index ( JOY_BUTTON_1 ) ;
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events . push_back ( joyb ) ;
action [ " events " ] = events ;
GLOBAL_DEF ( " input/ui_cancel " , action ) ;
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input_presets . push_back ( " input/ui_cancel " ) ;
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action = Dictionary ( ) ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
events = Array ( ) ;
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key . instance ( ) ;
key - > set_scancode ( KEY_TAB ) ;
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events . push_back ( key ) ;
action [ " events " ] = events ;
GLOBAL_DEF ( " input/ui_focus_next " , action ) ;
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input_presets . push_back ( " input/ui_focus_next " ) ;
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action = Dictionary ( ) ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
events = Array ( ) ;
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key . instance ( ) ;
key - > set_scancode ( KEY_TAB ) ;
key - > set_shift ( true ) ;
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events . push_back ( key ) ;
action [ " events " ] = events ;
GLOBAL_DEF ( " input/ui_focus_prev " , action ) ;
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input_presets . push_back ( " input/ui_focus_prev " ) ;
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action = Dictionary ( ) ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
events = Array ( ) ;
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key . instance ( ) ;
key - > set_scancode ( KEY_LEFT ) ;
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events . push_back ( key ) ;
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joyb . instance ( ) ;
joyb - > set_button_index ( JOY_DPAD_LEFT ) ;
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events . push_back ( joyb ) ;
action [ " events " ] = events ;
GLOBAL_DEF ( " input/ui_left " , action ) ;
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input_presets . push_back ( " input/ui_left " ) ;
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action = Dictionary ( ) ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
events = Array ( ) ;
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key . instance ( ) ;
key - > set_scancode ( KEY_RIGHT ) ;
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events . push_back ( key ) ;
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joyb . instance ( ) ;
joyb - > set_button_index ( JOY_DPAD_RIGHT ) ;
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events . push_back ( joyb ) ;
action [ " events " ] = events ;
GLOBAL_DEF ( " input/ui_right " , action ) ;
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input_presets . push_back ( " input/ui_right " ) ;
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action = Dictionary ( ) ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
events = Array ( ) ;
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key . instance ( ) ;
key - > set_scancode ( KEY_UP ) ;
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events . push_back ( key ) ;
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joyb . instance ( ) ;
joyb - > set_button_index ( JOY_DPAD_UP ) ;
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events . push_back ( joyb ) ;
action [ " events " ] = events ;
GLOBAL_DEF ( " input/ui_up " , action ) ;
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input_presets . push_back ( " input/ui_up " ) ;
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action = Dictionary ( ) ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
events = Array ( ) ;
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key . instance ( ) ;
key - > set_scancode ( KEY_DOWN ) ;
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events . push_back ( key ) ;
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joyb . instance ( ) ;
joyb - > set_button_index ( JOY_DPAD_DOWN ) ;
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events . push_back ( joyb ) ;
action [ " events " ] = events ;
GLOBAL_DEF ( " input/ui_down " , action ) ;
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input_presets . push_back ( " input/ui_down " ) ;
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action = Dictionary ( ) ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
events = Array ( ) ;
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key . instance ( ) ;
key - > set_scancode ( KEY_PAGEUP ) ;
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events . push_back ( key ) ;
action [ " events " ] = events ;
GLOBAL_DEF ( " input/ui_page_up " , action ) ;
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input_presets . push_back ( " input/ui_page_up " ) ;
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action = Dictionary ( ) ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
events = Array ( ) ;
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key . instance ( ) ;
key - > set_scancode ( KEY_PAGEDOWN ) ;
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events . push_back ( key ) ;
action [ " events " ] = events ;
GLOBAL_DEF ( " input/ui_page_down " , action ) ;
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input_presets . push_back ( " input/ui_page_down " ) ;
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action = Dictionary ( ) ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
events = Array ( ) ;
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key . instance ( ) ;
key - > set_scancode ( KEY_HOME ) ;
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events . push_back ( key ) ;
action [ " events " ] = events ;
GLOBAL_DEF ( " input/ui_home " , action ) ;
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input_presets . push_back ( " input/ui_home " ) ;
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action = Dictionary ( ) ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
events = Array ( ) ;
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key . instance ( ) ;
key - > set_scancode ( KEY_END ) ;
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events . push_back ( key ) ;
action [ " events " ] = events ;
GLOBAL_DEF ( " input/ui_end " , action ) ;
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input_presets . push_back ( " input/ui_end " ) ;
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//GLOBAL_DEF("display/window/handheld/orientation", "landscape");
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custom_prop_info [ " display/window/handheld/orientation " ] = PropertyInfo ( Variant : : STRING , " display/window/handheld/orientation " , PROPERTY_HINT_ENUM , " landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor " ) ;
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custom_prop_info [ " rendering/threads/thread_model " ] = PropertyInfo ( Variant : : INT , " rendering/threads/thread_model " , PROPERTY_HINT_ENUM , " Single-Unsafe,Single-Safe,Multi-Threaded " ) ;
custom_prop_info [ " physics/2d/thread_model " ] = PropertyInfo ( Variant : : INT , " physics/2d/thread_model " , PROPERTY_HINT_ENUM , " Single-Unsafe,Single-Safe,Multi-Threaded " ) ;
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custom_prop_info [ " rendering/quality/intended_usage/framebuffer_allocation " ] = PropertyInfo ( Variant : : INT , " rendering/quality/intended_usage/framebuffer_allocation " , PROPERTY_HINT_ENUM , " 2D,2D Without Sampling,3D,3D Without Effects " ) ;
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GLOBAL_DEF ( " debug/settings/profiler/max_functions " , 16384 ) ;
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custom_prop_info [ " debug/settings/profiler/max_functions " ] = PropertyInfo ( Variant : : INT , " debug/settings/profiler/max_functions " , PROPERTY_HINT_RANGE , " 128,65535,1 " ) ;
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//assigning here, because using GLOBAL_GET on every block for compressing can be slow
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Compression : : zstd_long_distance_matching = GLOBAL_DEF ( " compression/formats/zstd/long_distance_matching " , false ) ;
custom_prop_info [ " compression/formats/zstd/long_distance_matching " ] = PropertyInfo ( Variant : : BOOL , " compression/formats/zstd/long_distance_matching " ) ;
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Compression : : zstd_level = GLOBAL_DEF ( " compression/formats/zstd/compression_level " , 3 ) ;
custom_prop_info [ " compression/formats/zstd/compression_level " ] = PropertyInfo ( Variant : : INT , " compression/formats/zstd/compression_level " , PROPERTY_HINT_RANGE , " 1,22,1 " ) ;
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Compression : : zstd_window_log_size = GLOBAL_DEF ( " compression/formats/zstd/window_log_size " , 27 ) ;
custom_prop_info [ " compression/formats/zstd/window_log_size " ] = PropertyInfo ( Variant : : INT , " compression/formats/zstd/window_log_size " , PROPERTY_HINT_RANGE , " 10,30,1 " ) ;
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Compression : : zlib_level = GLOBAL_DEF ( " compression/formats/zlib/compression_level " , Z_DEFAULT_COMPRESSION ) ;
custom_prop_info [ " compression/formats/zlib/compression_level " ] = PropertyInfo ( Variant : : INT , " compression/formats/zlib/compression_level " , PROPERTY_HINT_RANGE , " -1,9,1 " ) ;
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Compression : : gzip_level = GLOBAL_DEF ( " compression/formats/gzip/compression_level " , Z_DEFAULT_COMPRESSION ) ;
custom_prop_info [ " compression/formats/gzip/compression_level " ] = PropertyInfo ( Variant : : INT , " compression/formats/gzip/compression_level " , PROPERTY_HINT_RANGE , " -1,9,1 " ) ;
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using_datapack = false ;
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}
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ProjectSettings : : ~ ProjectSettings ( ) {
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singleton = NULL ;
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}