godot/doc/classes/PrimitiveMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.1">
<brief_description>
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
</brief_description>
<description>
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_mesh_arrays" qualifiers="const">
<return type="Array">
</return>
<description>
</description>
</method>
</methods>
<members>
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<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb">
</member>
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces">
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
The current [Material] of the primitive mesh.
</member>
</members>
<constants>
</constants>
</class>