godot/drivers/SCsub

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#!/usr/bin/env python
Import('env')
env.drivers_sources = []
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if ("builtin_zlib" in env and env["builtin_zlib"] == "yes"):
SConscript("zlib/SCsub");
# OS drivers
SConscript('unix/SCsub');
SConscript('windows/SCsub');
# Sounds drivers
SConscript('alsa/SCsub');
SConscript('pulseaudio/SCsub');
if (env["platform"] == "windows"):
SConscript("rtaudio/SCsub");
if (env["xaudio2"] == "yes"):
SConscript("xaudio2/SCsub");
# Graphics drivers
SConscript('gles2/SCsub');
SConscript('gl_context/SCsub');
# Core dependencies
SConscript("png/SCsub");
# Tools override
# FIXME: Should likely be integrated in the tools/ codebase
if (env["tools"] == "yes"):
SConscript("convex_decomp/SCsub");
if env['vsproj'] == "yes":
env.AddToVSProject(env.drivers_sources)
if env.split_drivers:
env.split_lib("drivers")
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else:
env.add_source_files(env.drivers_sources, "*.cpp")
lib = env.Library("drivers", env.drivers_sources)
env.Prepend(LIBS=[lib])