2014-02-10 09:10:30 +08:00
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/*************************************************************************/
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/* box_shape.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 20:16:55 +08:00
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/* https://godotengine.org */
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2014-02-10 09:10:30 +08:00
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/*************************************************************************/
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2019-01-01 19:53:14 +08:00
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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2014-02-10 09:10:30 +08:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-05 07:50:27 +08:00
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2014-02-10 09:10:30 +08:00
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#ifndef BOX_SHAPE_H
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#define BOX_SHAPE_H
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#include "scene/resources/shape.h"
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class BoxShape : public Shape {
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GDCLASS(BoxShape, Shape);
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2014-02-10 09:10:30 +08:00
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Vector3 extents;
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protected:
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static void _bind_methods();
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virtual void _update_shape();
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public:
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void set_extents(const Vector3 &p_extents);
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Vector3 get_extents() const;
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2019-10-11 04:35:00 +08:00
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virtual Vector<Vector3> get_debug_mesh_lines();
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2014-02-10 09:10:30 +08:00
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BoxShape();
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};
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#endif // BOX_SHAPE_H
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