godot/doc/classes/CylinderShape3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CylinderShape3D" inherits="Shape3D" version="4.0">
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<brief_description>
Cylinder shape for collisions.
</brief_description>
<description>
Cylinder shape for collisions.
</description>
<tutorials>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
<methods>
</methods>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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The cylinder's height.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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The cylinder's radius.
</member>
</members>
<constants>
</constants>
</class>