godot/drivers/SCsub

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#!/usr/bin/env python
Import('env')
env.drivers_sources = []
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if 'builtin_zlib' in env and env['builtin_zlib']:
SConscript("zlib/SCsub")
# OS drivers
SConscript('unix/SCsub')
SConscript('windows/SCsub')
# Sounds drivers
SConscript('alsa/SCsub')
SConscript('coreaudio/SCsub')
SConscript('pulseaudio/SCsub')
if (env["platform"] == "windows"):
SConscript("rtaudio/SCsub")
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SConscript("wasapi/SCsub")
if env['xaudio2']:
SConscript("xaudio2/SCsub")
# Graphics drivers
SConscript('gles3/SCsub')
SConscript('gl_context/SCsub')
# Core dependencies
SConscript("png/SCsub")
# Tools override
# FIXME: Should likely be integrated in the tools/ codebase
if env['tools']:
SConscript("convex_decomp/SCsub")
if env['vsproj']:
env.AddToVSProject(env.drivers_sources)
if env.split_drivers:
env.split_lib("drivers")
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else:
env.add_source_files(env.drivers_sources, "*.cpp")
lib = env.Library("drivers", env.drivers_sources)
env.Prepend(LIBS=[lib])