godot/doc/classes/Material.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Material" inherits="Resource" category="Core" version="3.2">
<brief_description>
Abstract base [Resource] for coloring and shading geometry.
</brief_description>
<description>
Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass" default="null">
</member>
<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
</member>
</members>
<constants>
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<constant name="RENDER_PRIORITY_MAX" value="127">
Maximum value for the [member render_priority] parameter.
</constant>
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<constant name="RENDER_PRIORITY_MIN" value="-128">
Minimum value for the [member render_priority] parameter.
</constant>
</constants>
</class>