godot/doc/classes/AnimationNodeSync.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeSync" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
Base class for [AnimationNode]s with more than two input ports that must be synchronized.
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</brief_description>
<description>
An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an [AnimationTree].
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</description>
<tutorials>
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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</tutorials>
<members>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code].
If [code]true[/code], forcing the blended animations to advance frame.
</member>
</members>
</class>