godot/editor/icons/icon_visual_shader_port.svg

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<svg width="10" height="10" version="1.1" viewBox="0 0 10 10" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1042.4)">
<path d="m2 1051.4v-8l6 4z" fill="#f3f3f3" fill-rule="evenodd" stroke="#e4e4e4" stroke-linejoin="round" stroke-width="2"/>
</g>
</svg>