2017-09-13 04:42:36 +08:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-02-27 20:40:43 +08:00
<class name= "CollisionShape2D" inherits= "Node2D" category= "Core" version= "3.1" >
2017-09-13 04:42:36 +08:00
<brief_description >
Node that represents collision shape data in 2D space.
</brief_description>
<description >
2018-03-30 22:42:06 +08:00
Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
2017-09-13 04:42:36 +08:00
</description>
<tutorials >
2018-01-25 16:03:59 +08:00
http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
2017-09-13 04:42:36 +08:00
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
2017-09-13 14:49:40 +08:00
<member name= "disabled" type= "bool" setter= "set_disabled" getter= "is_disabled" >
2017-09-13 04:42:36 +08:00
A disabled collision shape has no effect in the world.
</member>
2017-09-13 14:49:40 +08:00
<member name= "one_way_collision" type= "bool" setter= "set_one_way_collision" getter= "is_one_way_collision_enabled" >
2017-09-13 04:42:36 +08:00
Sets whether this collision shape should only detect collision on one side (top or bottom).
</member>
2017-09-13 14:49:40 +08:00
<member name= "shape" type= "Shape2D" setter= "set_shape" getter= "get_shape" >
2017-09-13 04:42:36 +08:00
The actual shape owned by this collision shape.
</member>
</members>
<constants >
</constants>
</class>