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/*************************************************************************/
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/* webrtc_data_channel_gdnative.h */
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2018-11-20 17:58:56 +08:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2019-05-11 07:46:27 +08:00
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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2018-11-20 17:58:56 +08:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef WEBRTC_GDNATIVE_ENABLED
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#ifndef WEBRTC_DATA_CHANNEL_GDNATIVE_H
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#define WEBRTC_DATA_CHANNEL_GDNATIVE_H
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#include "modules/gdnative/include/net/godot_net.h"
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#include "webrtc_data_channel.h"
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class WebRTCDataChannelGDNative : public WebRTCDataChannel {
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GDCLASS(WebRTCDataChannelGDNative, WebRTCDataChannel);
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protected:
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static void _bind_methods();
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private:
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const godot_net_webrtc_data_channel *interface;
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public:
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void set_native_webrtc_data_channel(const godot_net_webrtc_data_channel *p_impl);
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virtual void set_write_mode(WriteMode mode);
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virtual WriteMode get_write_mode() const;
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virtual bool was_string_packet() const;
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virtual ChannelState get_ready_state() const;
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virtual String get_label() const;
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virtual bool is_ordered() const;
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virtual int get_id() const;
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virtual int get_max_packet_life_time() const;
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virtual int get_max_retransmits() const;
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virtual String get_protocol() const;
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virtual bool is_negotiated() const;
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virtual Error poll();
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virtual void close();
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/** Inherited from PacketPeer: **/
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virtual int get_available_packet_count() const;
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virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet
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virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
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virtual int get_max_packet_size() const;
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WebRTCDataChannelGDNative();
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~WebRTCDataChannelGDNative();
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};
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#endif // WEBRTC_DATA_CHANNEL_GDNATIVE_H
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#endif // WEBRTC_GDNATIVE_ENABLED
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