godot/doc/classes/VisualShaderNodeVectorDistance.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorDistance" inherits="VisualShaderNodeVectorBase" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
Returns the distance between two points. To be used within the visual shader graph.
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</brief_description>
<description>
Calculates distance from point represented by vector [code]p0[/code] to vector [code]p1[/code].
Translated to [code]distance(p0, p1)[/code] in the shader language.
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</description>
<tutorials>
</tutorials>
</class>