godot/editor/plugins/animation_library_editor.cpp

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/*************************************************************************/
/* animation_library_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animation_library_editor.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
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#include "editor/editor_undo_redo_manager.h"
void AnimationLibraryEditor::set_animation_player(Object *p_player) {
player = p_player;
}
void AnimationLibraryEditor::_add_library() {
add_library_dialog->set_title(TTR("Library Name:"));
add_library_name->set_text("");
add_library_dialog->popup_centered();
add_library_name->grab_focus();
adding_animation = false;
adding_animation_to_library = StringName();
_add_library_validate("");
}
void AnimationLibraryEditor::_add_library_validate(const String &p_name) {
String error;
if (adding_animation) {
Ref<AnimationLibrary> al = player->call("get_animation_library", adding_animation_to_library);
ERR_FAIL_COND(al.is_null());
if (p_name == "") {
error = TTR("Animation name can't be empty.");
} else if (!AnimationLibrary::is_valid_animation_name(p_name)) {
error = TTR("Animation name contains invalid characters: '/', ':', ',' or '['.");
} else if (al->has_animation(p_name)) {
error = TTR("Animation with the same name already exists.");
}
} else {
if (p_name == "" && bool(player->call("has_animation_library", ""))) {
error = TTR("Enter a library name.");
} else if (!AnimationLibrary::is_valid_library_name(p_name)) {
error = TTR("Library name contains invalid characters: '/', ':', ',' or '['.");
} else if (bool(player->call("has_animation_library", p_name))) {
error = TTR("Library with the same name already exists.");
}
}
if (error != "") {
add_library_validate->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
add_library_validate->set_text(error);
add_library_dialog->get_ok_button()->set_disabled(true);
} else {
if (adding_animation) {
add_library_validate->set_text(TTR("Animation name is valid."));
} else {
if (p_name == "") {
add_library_validate->set_text(TTR("Global library will be created."));
} else {
add_library_validate->set_text(TTR("Library name is valid."));
}
}
add_library_validate->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
add_library_dialog->get_ok_button()->set_disabled(false);
}
}
void AnimationLibraryEditor::_add_library_confirm() {
if (adding_animation) {
String anim_name = add_library_name->get_text();
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<AnimationLibrary> al = player->call("get_animation_library", adding_animation_to_library);
ERR_FAIL_COND(!al.is_valid());
Ref<Animation> anim;
anim.instantiate();
undo_redo->create_action(vformat(TTR("Add Animation to Library: %s"), anim_name));
undo_redo->add_do_method(al.ptr(), "add_animation", anim_name, anim);
undo_redo->add_undo_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} else {
String lib_name = add_library_name->get_text();
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<AnimationLibrary> al;
al.instantiate();
undo_redo->create_action(vformat(TTR("Add Animation Library: %s"), lib_name));
undo_redo->add_do_method(player, "add_animation_library", lib_name, al);
undo_redo->add_undo_method(player, "remove_animation_library", lib_name);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
}
}
void AnimationLibraryEditor::_load_library() {
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("AnimationLibrary", &extensions);
file_dialog->set_title(TTR("Load Animation"));
file_dialog->clear_filters();
for (const String &K : extensions) {
file_dialog->add_filter("*." + K);
}
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
file_dialog->set_current_file("");
file_dialog->popup_centered_ratio();
file_dialog_action = FILE_DIALOG_ACTION_OPEN_LIBRARY;
}
void AnimationLibraryEditor::_file_popup_selected(int p_id) {
Ref<AnimationLibrary> al = player->call("get_animation_library", file_dialog_library);
Ref<Animation> anim;
if (file_dialog_animation != StringName()) {
anim = al->get_animation(file_dialog_animation);
ERR_FAIL_COND(anim.is_null());
}
switch (p_id) {
case FILE_MENU_SAVE_LIBRARY: {
if (al->get_path().is_resource_file() && !FileAccess::exists(al->get_path() + ".import")) {
EditorNode::get_singleton()->save_resource(al);
break;
}
[[fallthrough]];
}
case FILE_MENU_SAVE_AS_LIBRARY: {
// Check if we're allowed to save this
{
String al_path = al->get_path();
if (!al_path.is_resource_file()) {
int srpos = al_path.find("::");
if (srpos != -1) {
String base = al_path.substr(0, srpos);
if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
error_dialog->set_text(TTR("This animation library can't be saved because it does not belong to the edited scene. Make it unique first."));
error_dialog->popup_centered();
return;
}
}
} else {
if (FileAccess::exists(al_path + ".import")) {
error_dialog->set_text(TTR("This animation library can't be saved because it was imported from another file. Make it unique first."));
error_dialog->popup_centered();
return;
}
}
}
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_dialog->set_title(TTR("Save Library"));
if (al->get_path().is_resource_file()) {
file_dialog->set_current_path(al->get_path());
} else {
file_dialog->set_current_file(String(file_dialog_library) + ".res");
}
file_dialog->clear_filters();
List<String> exts;
ResourceLoader::get_recognized_extensions_for_type("AnimationLibrary", &exts);
for (const String &K : exts) {
file_dialog->add_filter("*." + K);
}
file_dialog->popup_centered_ratio();
file_dialog_action = FILE_DIALOG_ACTION_SAVE_LIBRARY;
} break;
case FILE_MENU_MAKE_LIBRARY_UNIQUE: {
StringName lib_name = file_dialog_library;
Ref<AnimationLibrary> ald = al->duplicate();
// TODO: should probably make all foreign animations assigned to this library
// unique too.
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Make Animation Library Unique: %s"), lib_name));
undo_redo->add_do_method(player, "remove_animation_library", lib_name);
undo_redo->add_do_method(player, "add_animation_library", lib_name, ald);
undo_redo->add_undo_method(player, "remove_animation_library", lib_name);
undo_redo->add_undo_method(player, "add_animation_library", lib_name, al);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
update_tree();
} break;
case FILE_MENU_EDIT_LIBRARY: {
EditorNode::get_singleton()->push_item(al.ptr());
} break;
case FILE_MENU_SAVE_ANIMATION: {
if (anim->get_path().is_resource_file() && !FileAccess::exists(anim->get_path() + ".import")) {
EditorNode::get_singleton()->save_resource(anim);
break;
}
[[fallthrough]];
}
case FILE_MENU_SAVE_AS_ANIMATION: {
// Check if we're allowed to save this
{
String anim_path = al->get_path();
if (!anim_path.is_resource_file()) {
int srpos = anim_path.find("::");
if (srpos != -1) {
String base = anim_path.substr(0, srpos);
if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
error_dialog->set_text(TTR("This animation can't be saved because it does not belong to the edited scene. Make it unique first."));
error_dialog->popup_centered();
return;
}
}
} else {
if (FileAccess::exists(anim_path + ".import")) {
error_dialog->set_text(TTR("This animation can't be saved because it was imported from another file. Make it unique first."));
error_dialog->popup_centered();
return;
}
}
}
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_dialog->set_title(TTR("Save Animation"));
if (anim->get_path().is_resource_file()) {
file_dialog->set_current_path(anim->get_path());
} else {
file_dialog->set_current_file(String(file_dialog_animation) + ".res");
}
file_dialog->clear_filters();
List<String> exts;
ResourceLoader::get_recognized_extensions_for_type("Animation", &exts);
for (const String &K : exts) {
file_dialog->add_filter("*." + K);
}
file_dialog->popup_centered_ratio();
file_dialog_action = FILE_DIALOG_ACTION_SAVE_ANIMATION;
} break;
case FILE_MENU_MAKE_ANIMATION_UNIQUE: {
StringName anim_name = file_dialog_animation;
Ref<Animation> animd = anim->duplicate();
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Make Animation Unique: %s"), anim_name));
undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_do_method(al.ptr(), "add_animation", anim_name, animd);
undo_redo->add_undo_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_undo_method(al.ptr(), "add_animation", anim_name, anim);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
update_tree();
} break;
case FILE_MENU_EDIT_ANIMATION: {
EditorNode::get_singleton()->push_item(anim.ptr());
} break;
}
}
void AnimationLibraryEditor::_load_file(String p_path) {
switch (file_dialog_action) {
case FILE_DIALOG_ACTION_OPEN_LIBRARY: {
Ref<AnimationLibrary> al = ResourceLoader::load(p_path);
if (al.is_null()) {
error_dialog->set_text(TTR("Invalid AnimationLibrary file."));
error_dialog->popup_centered();
return;
}
TypedArray<StringName> libs = player->call("get_animation_library_list");
for (int i = 0; i < libs.size(); i++) {
const StringName K = libs[i];
Ref<AnimationLibrary> al2 = player->call("get_animation_library", K);
if (al2 == al) {
error_dialog->set_text(TTR("This library is already added to the player."));
error_dialog->popup_centered();
return;
}
}
String name = AnimationLibrary::validate_library_name(p_path.get_file().get_basename());
int attempt = 1;
while (bool(player->call("has_animation_library", name))) {
attempt++;
name = p_path.get_file().get_basename() + " " + itos(attempt);
}
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Add Animation Library: %s"), name));
undo_redo->add_do_method(player, "add_animation_library", name, al);
undo_redo->add_undo_method(player, "remove_animation_library", name);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} break;
case FILE_DIALOG_ACTION_OPEN_ANIMATION: {
Ref<Animation> anim = ResourceLoader::load(p_path);
if (anim.is_null()) {
error_dialog->set_text(TTR("Invalid Animation file."));
error_dialog->popup_centered();
return;
}
Ref<AnimationLibrary> al = player->call("get_animation_library", adding_animation_to_library);
List<StringName> anims;
al->get_animation_list(&anims);
for (const StringName &K : anims) {
Ref<Animation> a2 = al->get_animation(K);
if (a2 == anim) {
error_dialog->set_text(TTR("This animation is already added to the library."));
error_dialog->popup_centered();
return;
}
}
String name = p_path.get_file().get_basename();
int attempt = 1;
while (al->has_animation(name)) {
attempt++;
name = p_path.get_file().get_basename() + " " + itos(attempt);
}
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Load Animation into Library: %s"), name));
undo_redo->add_do_method(al.ptr(), "add_animation", name, anim);
undo_redo->add_undo_method(al.ptr(), "remove_animation", name);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} break;
case FILE_DIALOG_ACTION_SAVE_LIBRARY: {
Ref<AnimationLibrary> al = player->call("get_animation_library", file_dialog_library);
String prev_path = al->get_path();
EditorNode::get_singleton()->save_resource_in_path(al, p_path);
if (al->get_path() != prev_path) { // Save successful.
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Save Animation library to File: %s"), file_dialog_library));
undo_redo->add_do_method(al.ptr(), "set_path", al->get_path());
undo_redo->add_undo_method(al.ptr(), "set_path", prev_path);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
}
} break;
case FILE_DIALOG_ACTION_SAVE_ANIMATION: {
Ref<AnimationLibrary> al = player->call("get_animation_library", file_dialog_library);
Ref<Animation> anim;
if (file_dialog_animation != StringName()) {
anim = al->get_animation(file_dialog_animation);
ERR_FAIL_COND(anim.is_null());
}
String prev_path = anim->get_path();
EditorNode::get_singleton()->save_resource_in_path(anim, p_path);
if (anim->get_path() != prev_path) { // Save successful.
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Save Animation to File: %s"), file_dialog_animation));
undo_redo->add_do_method(anim.ptr(), "set_path", anim->get_path());
undo_redo->add_undo_method(anim.ptr(), "set_path", prev_path);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
}
} break;
}
}
void AnimationLibraryEditor::_item_renamed() {
TreeItem *ti = tree->get_edited();
String text = ti->get_text(0);
String old_text = ti->get_metadata(0);
bool restore_text = false;
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
if (String(text).contains("/") || String(text).contains(":") || String(text).contains(",") || String(text).contains("[")) {
restore_text = true;
} else {
if (ti->get_parent() == tree->get_root()) {
// Renamed library
if (player->call("has_animation_library", text)) {
restore_text = true;
} else {
undo_redo->create_action(vformat(TTR("Rename Animation Library: %s"), text));
undo_redo->add_do_method(player, "rename_animation_library", old_text, text);
undo_redo->add_undo_method(player, "rename_animation_library", text, old_text);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
updating = true;
undo_redo->commit_action();
updating = false;
ti->set_metadata(0, text);
if (text == "") {
ti->set_suffix(0, TTR("[Global]"));
} else {
ti->set_suffix(0, "");
}
}
} else {
// Renamed anim
StringName library = ti->get_parent()->get_metadata(0);
Ref<AnimationLibrary> al = player->call("get_animation_library", library);
if (al.is_valid()) {
if (al->has_animation(text)) {
restore_text = true;
} else {
undo_redo->create_action(vformat(TTR("Rename Animation: %s"), text));
undo_redo->add_do_method(al.ptr(), "rename_animation", old_text, text);
undo_redo->add_undo_method(al.ptr(), "rename_animation", text, old_text);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
updating = true;
undo_redo->commit_action();
updating = false;
ti->set_metadata(0, text);
}
} else {
restore_text = true;
}
}
}
if (restore_text) {
ti->set_text(0, old_text);
}
}
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void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int p_id, MouseButton p_button) {
if (p_item->get_parent() == tree->get_root()) {
// Library
StringName lib_name = p_item->get_metadata(0);
Ref<AnimationLibrary> al = player->call("get_animation_library", lib_name);
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switch (p_id) {
case LIB_BUTTON_ADD: {
add_library_dialog->set_title(TTR("Animation Name:"));
add_library_name->set_text("");
add_library_dialog->popup_centered();
add_library_name->grab_focus();
adding_animation = true;
adding_animation_to_library = p_item->get_metadata(0);
_add_library_validate("");
} break;
case LIB_BUTTON_LOAD: {
adding_animation_to_library = p_item->get_metadata(0);
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Animation", &extensions);
file_dialog->clear_filters();
for (const String &K : extensions) {
file_dialog->add_filter("*." + K);
}
file_dialog->set_title(TTR("Load Animation"));
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
file_dialog->set_current_file("");
file_dialog->popup_centered_ratio();
file_dialog_action = FILE_DIALOG_ACTION_OPEN_ANIMATION;
} break;
case LIB_BUTTON_PASTE: {
Ref<Animation> anim = EditorSettings::get_singleton()->get_resource_clipboard();
if (!anim.is_valid()) {
error_dialog->set_text(TTR("No animation resource in clipboard!"));
error_dialog->popup_centered();
return;
}
anim = anim->duplicate(); // Users simply dont care about referencing, so making a copy works better here.
String base_name;
if (anim->get_name() != "") {
base_name = anim->get_name();
} else {
base_name = TTR("Pasted Animation");
}
String name = base_name;
int attempt = 1;
while (al->has_animation(name)) {
attempt++;
name = base_name + " (" + itos(attempt) + ")";
}
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Add Animation to Library: %s"), name));
undo_redo->add_do_method(al.ptr(), "add_animation", name, anim);
undo_redo->add_undo_method(al.ptr(), "remove_animation", name);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} break;
case LIB_BUTTON_FILE: {
file_popup->clear();
file_popup->add_item(TTR("Save"), FILE_MENU_SAVE_LIBRARY);
file_popup->add_item(TTR("Save As"), FILE_MENU_SAVE_AS_LIBRARY);
file_popup->add_separator();
file_popup->add_item(TTR("Make Unique"), FILE_MENU_MAKE_LIBRARY_UNIQUE);
file_popup->add_separator();
file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_LIBRARY);
Rect2 pos = tree->get_item_rect(p_item, 1, 0);
Vector2 popup_pos = tree->get_screen_position() + pos.position + Vector2(0, pos.size.height);
file_popup->popup(Rect2(popup_pos, Size2()));
file_dialog_animation = StringName();
file_dialog_library = lib_name;
} break;
case LIB_BUTTON_DELETE: {
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Remove Animation Library: %s"), lib_name));
undo_redo->add_do_method(player, "remove_animation_library", lib_name);
undo_redo->add_undo_method(player, "add_animation_library", lib_name, al);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} break;
}
} else {
// Animation
StringName lib_name = p_item->get_parent()->get_metadata(0);
StringName anim_name = p_item->get_metadata(0);
Ref<AnimationLibrary> al = player->call("get_animation_library", lib_name);
Ref<Animation> anim = al->get_animation(anim_name);
ERR_FAIL_COND(!anim.is_valid());
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switch (p_id) {
case ANIM_BUTTON_COPY: {
if (anim->get_name() == "") {
anim->set_name(anim_name); // Keep the name around
}
EditorSettings::get_singleton()->set_resource_clipboard(anim);
} break;
case ANIM_BUTTON_FILE: {
file_popup->clear();
file_popup->add_item(TTR("Save"), FILE_MENU_SAVE_ANIMATION);
file_popup->add_item(TTR("Save As"), FILE_MENU_SAVE_AS_ANIMATION);
file_popup->add_separator();
file_popup->add_item(TTR("Make Unique"), FILE_MENU_MAKE_ANIMATION_UNIQUE);
file_popup->add_separator();
file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_ANIMATION);
Rect2 pos = tree->get_item_rect(p_item, 1, 0);
Vector2 popup_pos = tree->get_screen_position() + pos.position + Vector2(0, pos.size.height);
file_popup->popup(Rect2(popup_pos, Size2()));
file_dialog_animation = anim_name;
file_dialog_library = lib_name;
} break;
case ANIM_BUTTON_DELETE: {
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Remove Animation from Library: %s"), anim_name));
undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_undo_method(al.ptr(), "add_animation", anim_name, anim);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} break;
}
}
}
void AnimationLibraryEditor::update_tree() {
if (updating) {
return;
}
tree->clear();
ERR_FAIL_COND(!player);
Color ss_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
TreeItem *root = tree->create_item();
TypedArray<StringName> libs = player->call("get_animation_library_list");
for (int i = 0; i < libs.size(); i++) {
const StringName K = libs[i];
TreeItem *libitem = tree->create_item(root);
libitem->set_text(0, K);
if (K == StringName()) {
libitem->set_suffix(0, TTR("[Global]"));
} else {
libitem->set_suffix(0, "");
}
Ref<AnimationLibrary> al = player->call("get_animation_library", K);
bool animation_library_is_foreign = false;
String al_path = al->get_path();
if (!al_path.is_resource_file()) {
libitem->set_text(1, TTR("[built-in]"));
libitem->set_tooltip_text(1, al_path);
int srpos = al_path.find("::");
if (srpos != -1) {
String base = al_path.substr(0, srpos);
if (ResourceLoader::get_resource_type(base) == "PackedScene") {
if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
animation_library_is_foreign = true;
libitem->set_text(1, TTR("[foreign]"));
}
} else {
if (FileAccess::exists(base + ".import")) {
animation_library_is_foreign = true;
libitem->set_text(1, TTR("[imported]"));
}
}
}
} else {
if (FileAccess::exists(al_path + ".import")) {
animation_library_is_foreign = true;
libitem->set_text(1, TTR("[imported]"));
} else {
libitem->set_text(1, al_path.get_file());
}
}
libitem->set_editable(0, !animation_library_is_foreign);
libitem->set_metadata(0, K);
libitem->set_icon(0, get_theme_icon("AnimationLibrary", "EditorIcons"));
libitem->add_button(0, get_theme_icon("Add", "EditorIcons"), LIB_BUTTON_ADD, animation_library_is_foreign, TTR("Add Animation to Library"));
libitem->add_button(0, get_theme_icon("Load", "EditorIcons"), LIB_BUTTON_LOAD, animation_library_is_foreign, TTR("Load animation from file and add to library"));
libitem->add_button(0, get_theme_icon("ActionPaste", "EditorIcons"), LIB_BUTTON_PASTE, animation_library_is_foreign, TTR("Paste Animation to Library from clipboard"));
libitem->add_button(1, get_theme_icon("Save", "EditorIcons"), LIB_BUTTON_FILE, false, TTR("Save animation library to resource on disk"));
libitem->add_button(1, get_theme_icon("Remove", "EditorIcons"), LIB_BUTTON_DELETE, false, TTR("Remove animation library"));
libitem->set_custom_bg_color(0, ss_color);
List<StringName> animations;
al->get_animation_list(&animations);
for (const StringName &L : animations) {
TreeItem *anitem = tree->create_item(libitem);
anitem->set_text(0, L);
anitem->set_editable(0, !animation_library_is_foreign);
anitem->set_metadata(0, L);
anitem->set_icon(0, get_theme_icon("Animation", "EditorIcons"));
anitem->add_button(0, get_theme_icon("ActionCopy", "EditorIcons"), ANIM_BUTTON_COPY, animation_library_is_foreign, TTR("Copy animation to clipboard"));
Ref<Animation> anim = al->get_animation(L);
String anim_path = anim->get_path();
if (!anim_path.is_resource_file()) {
anitem->set_text(1, TTR("[built-in]"));
anitem->set_tooltip_text(1, anim_path);
int srpos = anim_path.find("::");
if (srpos != -1) {
String base = anim_path.substr(0, srpos);
if (ResourceLoader::get_resource_type(base) == "PackedScene") {
if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
anitem->set_text(1, TTR("[foreign]"));
}
} else {
if (FileAccess::exists(base + ".import")) {
anitem->set_text(1, TTR("[imported]"));
}
}
}
} else {
if (FileAccess::exists(anim_path + ".import")) {
anitem->set_text(1, TTR("[imported]"));
} else {
anitem->set_text(1, anim_path.get_file());
}
}
anitem->add_button(1, get_theme_icon("Save", "EditorIcons"), ANIM_BUTTON_FILE, animation_library_is_foreign, TTR("Save animation to resource on disk"));
anitem->add_button(1, get_theme_icon("Remove", "EditorIcons"), ANIM_BUTTON_DELETE, animation_library_is_foreign, TTR("Remove animation from Library"));
}
}
}
void AnimationLibraryEditor::show_dialog() {
update_tree();
popup_centered_ratio(0.5);
}
void AnimationLibraryEditor::_update_editor(Object *p_player) {
emit_signal("update_editor", p_player);
}
void AnimationLibraryEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_editor", "player"), &AnimationLibraryEditor::_update_editor);
ADD_SIGNAL(MethodInfo("update_editor"));
}
AnimationLibraryEditor::AnimationLibraryEditor() {
set_title(TTR("Edit Animation Libraries"));
file_dialog = memnew(EditorFileDialog);
add_child(file_dialog);
file_dialog->connect("file_selected", callable_mp(this, &AnimationLibraryEditor::_load_file));
add_library_dialog = memnew(ConfirmationDialog);
VBoxContainer *dialog_vb = memnew(VBoxContainer);
add_library_name = memnew(LineEdit);
dialog_vb->add_child(add_library_name);
add_library_name->connect("text_changed", callable_mp(this, &AnimationLibraryEditor::_add_library_validate));
add_child(add_library_dialog);
add_library_validate = memnew(Label);
dialog_vb->add_child(add_library_validate);
add_library_dialog->add_child(dialog_vb);
add_library_dialog->connect("confirmed", callable_mp(this, &AnimationLibraryEditor::_add_library_confirm));
add_library_dialog->register_text_enter(add_library_name);
VBoxContainer *vb = memnew(VBoxContainer);
HBoxContainer *hb = memnew(HBoxContainer);
hb->add_spacer(true);
Button *b = memnew(Button(TTR("Add Library")));
b->connect("pressed", callable_mp(this, &AnimationLibraryEditor::_add_library));
hb->add_child(b);
b = memnew(Button(TTR("Load Library")));
b->connect("pressed", callable_mp(this, &AnimationLibraryEditor::_load_library));
hb->add_child(b);
vb->add_child(hb);
tree = memnew(Tree);
vb->add_child(tree);
tree->set_columns(2);
tree->set_column_titles_visible(true);
tree->set_column_title(0, TTR("Resource"));
tree->set_column_title(1, TTR("Storage"));
tree->set_column_expand(0, true);
tree->set_column_custom_minimum_width(1, EDSCALE * 250);
tree->set_column_expand(1, false);
tree->set_hide_root(true);
tree->set_hide_folding(true);
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->connect("item_edited", callable_mp(this, &AnimationLibraryEditor::_item_renamed));
tree->connect("button_clicked", callable_mp(this, &AnimationLibraryEditor::_button_pressed));
file_popup = memnew(PopupMenu);
add_child(file_popup);
file_popup->connect("id_pressed", callable_mp(this, &AnimationLibraryEditor::_file_popup_selected));
add_child(vb);
error_dialog = memnew(AcceptDialog);
error_dialog->set_title(TTR("Error:"));
add_child(error_dialog);
}