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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualInstance3D" inherits= "Node3D" version= "4.0" >
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<brief_description >
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Parent of all visual 3D nodes.
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</brief_description>
<description >
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The [VisualInstance3D] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance3D]. In general, you should not access the [VisualInstance3D] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance3D]. [VisualInstance3D] is the node representation of the [RenderingServer] instance.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "get_aabb" qualifiers= "const" >
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<return type= "AABB" >
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</return>
<description >
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Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D].
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</description>
</method>
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<method name= "get_base" qualifiers= "const" >
<return type= "RID" >
</return>
<description >
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Returns the RID of the resource associated with this [VisualInstance3D]. For example, if the Node is a [MeshInstance3D], this will return the RID of the associated [Mesh].
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</description>
</method>
<method name= "get_instance" qualifiers= "const" >
<return type= "RID" >
</return>
<description >
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Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance3D].
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</description>
</method>
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<method name= "get_layer_mask_bit" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "layer" type= "int" >
</argument>
<description >
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Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise.
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</description>
</method>
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<method name= "get_transformed_aabb" qualifiers= "const" >
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<return type= "AABB" >
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</return>
<description >
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Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D].
Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform].
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</description>
</method>
<method name= "set_base" >
<return type= "void" >
</return>
<argument index= "0" name= "base" type= "RID" >
</argument>
<description >
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Sets the resource that is instantiated by this [VisualInstance3D], which changes how the engine handles the [VisualInstance3D] under the hood. Equivalent to [method RenderingServer.instance_set_base].
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</description>
</method>
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<method name= "set_layer_mask_bit" >
<return type= "void" >
</return>
<argument index= "0" name= "layer" type= "int" >
</argument>
<argument index= "1" name= "enabled" type= "bool" >
</argument>
<description >
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Enables a particular layer in [member layers].
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</description>
</method>
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</methods>
<members >
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<member name= "layers" type= "int" setter= "set_layer_mask" getter= "get_layer_mask" default= "1" >
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The render layer(s) this [VisualInstance3D] is drawn on.
This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
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</member>
</members>
<constants >
</constants>
</class>