godot/modules/betsy/image_compress_betsy.cpp

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/**************************************************************************/
/* image_compress_betsy.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "image_compress_betsy.h"
#include "core/config/project_settings.h"
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#include "betsy_bc1.h"
#include "bc1.glsl.gen.h"
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#include "bc4.glsl.gen.h"
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#include "bc6h.glsl.gen.h"
#include "servers/display_server.h"
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static Mutex betsy_mutex;
static BetsyCompressor *betsy = nullptr;
void BetsyCompressor::_init() {
if (!DisplayServer::can_create_rendering_device()) {
return;
}
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// Create local RD.
RenderingContextDriver *rcd = nullptr;
RenderingDevice *rd = RenderingServer::get_singleton()->create_local_rendering_device();
if (rd == nullptr) {
#if defined(RD_ENABLED)
#if defined(METAL_ENABLED)
rcd = memnew(RenderingContextDriverMetal);
rd = memnew(RenderingDevice);
#endif
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#if defined(VULKAN_ENABLED)
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if (rcd == nullptr) {
rcd = memnew(RenderingContextDriverVulkan);
rd = memnew(RenderingDevice);
}
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#endif
#endif
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if (rcd != nullptr && rd != nullptr) {
Error err = rcd->initialize();
if (err == OK) {
err = rd->initialize(rcd);
}
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if (err != OK) {
memdelete(rd);
memdelete(rcd);
rd = nullptr;
rcd = nullptr;
}
}
}
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ERR_FAIL_NULL_MSG(rd, "Unable to create a local RenderingDevice.");
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compress_rd = rd;
compress_rcd = rcd;
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// Create the sampler state.
RD::SamplerState src_sampler_state;
{
src_sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
src_sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
src_sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
src_sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
src_sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
}
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src_sampler = compress_rd->sampler_create(src_sampler_state);
}
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void BetsyCompressor::init() {
WorkerThreadPool::TaskID tid = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &BetsyCompressor::_thread_loop), true);
command_queue.set_pump_task_id(tid);
command_queue.push(this, &BetsyCompressor::_assign_mt_ids, tid);
command_queue.push_and_sync(this, &BetsyCompressor::_init);
DEV_ASSERT(task_id == tid);
}
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void BetsyCompressor::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {
task_id = p_pump_task_id;
}
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// Yield thread to WTP so other tasks can be done on it.
// Automatically regains control as soon a task is pushed to the command queue.
void BetsyCompressor::_thread_loop() {
while (!exit) {
WorkerThreadPool::get_singleton()->yield();
command_queue.flush_all();
}
}
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void BetsyCompressor::_thread_exit() {
exit = true;
if (compress_rd != nullptr) {
if (dxt1_encoding_table_buffer.is_valid()) {
compress_rd->free(dxt1_encoding_table_buffer);
}
compress_rd->free(src_sampler);
// Clear the shader cache, pipelines will be unreferenced automatically.
for (KeyValue<String, BetsyShader> &E : cached_shaders) {
if (E.value.compiled.is_valid()) {
compress_rd->free(E.value.compiled);
}
}
cached_shaders.clear();
}
}
void BetsyCompressor::finish() {
command_queue.push(this, &BetsyCompressor::_thread_exit);
if (task_id != WorkerThreadPool::INVALID_TASK_ID) {
WorkerThreadPool::get_singleton()->wait_for_task_completion(task_id);
task_id = WorkerThreadPool::INVALID_TASK_ID;
}
if (compress_rd != nullptr) {
// Free the RD (and RCD if necessary).
memdelete(compress_rd);
compress_rd = nullptr;
if (compress_rcd != nullptr) {
memdelete(compress_rcd);
compress_rcd = nullptr;
}
}
}
// Helper functions.
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static int get_next_multiple(int n, int m) {
return n + (m - (n % m));
}
static String get_shader_name(BetsyFormat p_format) {
switch (p_format) {
case BETSY_FORMAT_BC1:
case BETSY_FORMAT_BC1_DITHER:
return "BC1";
case BETSY_FORMAT_BC3:
return "BC3";
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case BETSY_FORMAT_BC4_SIGNED:
case BETSY_FORMAT_BC4_UNSIGNED:
return "BC4";
case BETSY_FORMAT_BC6_SIGNED:
case BETSY_FORMAT_BC6_UNSIGNED:
return "BC6";
default:
return "";
}
}
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Error BetsyCompressor::_compress(BetsyFormat p_format, Image *r_img) {
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uint64_t start_time = OS::get_singleton()->get_ticks_msec();
// Return an error so that the compression can fall back to cpu compression
if (compress_rd == nullptr) {
return ERR_CANT_CREATE;
}
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if (r_img->is_compressed()) {
return ERR_INVALID_DATA;
}
Error err = OK;
// Destination format.
Image::Format dest_format = Image::FORMAT_MAX;
RD::DataFormat dst_rd_format = RD::DATA_FORMAT_MAX;
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String version = "";
switch (p_format) {
case BETSY_FORMAT_BC1:
version = "standard";
dst_rd_format = RD::DATA_FORMAT_R32G32_UINT;
dest_format = Image::FORMAT_DXT1;
break;
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case BETSY_FORMAT_BC1_DITHER:
version = "dithered";
dst_rd_format = RD::DATA_FORMAT_R32G32_UINT;
dest_format = Image::FORMAT_DXT1;
break;
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case BETSY_FORMAT_BC4_UNSIGNED:
version = "unsigned";
dst_rd_format = RD::DATA_FORMAT_R32G32_UINT;
dest_format = Image::FORMAT_RGTC_R;
break;
case BETSY_FORMAT_BC6_SIGNED:
version = "signed";
dst_rd_format = RD::DATA_FORMAT_R32G32B32A32_UINT;
dest_format = Image::FORMAT_BPTC_RGBF;
break;
case BETSY_FORMAT_BC6_UNSIGNED:
version = "unsigned";
dst_rd_format = RD::DATA_FORMAT_R32G32B32A32_UINT;
dest_format = Image::FORMAT_BPTC_RGBFU;
break;
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default:
err = ERR_INVALID_PARAMETER;
break;
}
const String shader_name = get_shader_name(p_format) + "-" + version;
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BetsyShader shader;
if (cached_shaders.has(shader_name)) {
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shader = cached_shaders[shader_name];
} else {
Ref<RDShaderFile> source;
source.instantiate();
switch (p_format) {
case BETSY_FORMAT_BC1:
case BETSY_FORMAT_BC1_DITHER:
err = source->parse_versions_from_text(bc1_shader_glsl);
break;
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case BETSY_FORMAT_BC4_SIGNED:
case BETSY_FORMAT_BC4_UNSIGNED:
err = source->parse_versions_from_text(bc4_shader_glsl);
break;
case BETSY_FORMAT_BC6_SIGNED:
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case BETSY_FORMAT_BC6_UNSIGNED:
err = source->parse_versions_from_text(bc6h_shader_glsl);
break;
default:
err = ERR_INVALID_PARAMETER;
break;
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}
if (err != OK) {
source->print_errors("Betsy compress shader");
return err;
}
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// Compile the shader, return early if invalid.
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shader.compiled = compress_rd->shader_create_from_spirv(source->get_spirv_stages(version));
if (shader.compiled.is_null()) {
return ERR_CANT_CREATE;
}
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// Compile the pipeline, return early if invalid.
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shader.pipeline = compress_rd->compute_pipeline_create(shader.compiled);
if (shader.pipeline.is_null()) {
return ERR_CANT_CREATE;
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}
cached_shaders[shader_name] = shader;
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}
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if (shader.compiled.is_null() || shader.pipeline.is_null()) {
return ERR_INVALID_DATA;
}
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// src_texture format information.
RD::TextureFormat src_texture_format;
{
src_texture_format.array_layers = 1;
src_texture_format.depth = 1;
src_texture_format.mipmaps = 1;
src_texture_format.texture_type = RD::TEXTURE_TYPE_2D;
src_texture_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
}
switch (r_img->get_format()) {
case Image::FORMAT_L8:
r_img->convert(Image::FORMAT_RGBA8);
src_texture_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
break;
case Image::FORMAT_LA8:
r_img->convert(Image::FORMAT_RGBA8);
src_texture_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
break;
case Image::FORMAT_R8:
src_texture_format.format = RD::DATA_FORMAT_R8_UNORM;
break;
case Image::FORMAT_RG8:
src_texture_format.format = RD::DATA_FORMAT_R8G8_UNORM;
break;
case Image::FORMAT_RGB8:
r_img->convert(Image::FORMAT_RGBA8);
src_texture_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
break;
case Image::FORMAT_RGBA8:
src_texture_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
break;
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case Image::FORMAT_RH:
src_texture_format.format = RD::DATA_FORMAT_R16_SFLOAT;
break;
case Image::FORMAT_RGH:
src_texture_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
break;
case Image::FORMAT_RGBH:
r_img->convert(Image::FORMAT_RGBAH);
src_texture_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
break;
case Image::FORMAT_RGBAH:
src_texture_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
break;
case Image::FORMAT_RF:
src_texture_format.format = RD::DATA_FORMAT_R32_SFLOAT;
break;
case Image::FORMAT_RGF:
src_texture_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
break;
case Image::FORMAT_RGBF:
r_img->convert(Image::FORMAT_RGBAF);
src_texture_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
break;
case Image::FORMAT_RGBAF:
src_texture_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
break;
case Image::FORMAT_RGBE9995:
src_texture_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
break;
default: {
return err;
}
}
// For the destination format just copy the source format and change the usage bits.
RD::TextureFormat dst_texture_format = src_texture_format;
dst_texture_format.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
dst_texture_format.format = dst_rd_format;
// Encoding table setup.
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if (dest_format == Image::FORMAT_DXT1 && dxt1_encoding_table_buffer.is_null()) {
Vector<uint8_t> data;
data.resize(1024 * 4);
memcpy(data.ptrw(), dxt1_encoding_table, 1024 * 4);
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dxt1_encoding_table_buffer = compress_rd->storage_buffer_create(1024 * 4, data);
}
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const int mip_count = r_img->get_mipmap_count() + 1;
// Container for the compressed data.
Vector<uint8_t> dst_data;
dst_data.resize(Image::get_image_data_size(r_img->get_width(), r_img->get_height(), dest_format, r_img->has_mipmaps()));
uint8_t *dst_data_ptr = dst_data.ptrw();
Vector<Vector<uint8_t>> src_images;
src_images.push_back(Vector<uint8_t>());
Vector<uint8_t> *src_image_ptr = src_images.ptrw();
// Compress each mipmap.
for (int i = 0; i < mip_count; i++) {
int64_t ofs, size;
int width, height;
r_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, width, height);
// Set the source texture width and size.
src_texture_format.height = height;
src_texture_format.width = width;
// Set the destination texture width and size.
dst_texture_format.height = (height + 3) >> 2;
dst_texture_format.width = (width + 3) >> 2;
// Create a buffer filled with the source mip layer data.
src_image_ptr[0].resize(size);
memcpy(src_image_ptr[0].ptrw(), r_img->ptr() + ofs, size);
// Create the textures on the GPU.
RID src_texture = compress_rd->texture_create(src_texture_format, RD::TextureView(), src_images);
RID dst_texture = compress_rd->texture_create(dst_texture_format, RD::TextureView());
Vector<RD::Uniform> uniforms;
{
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.append_id(src_sampler);
u.append_id(src_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.append_id(dst_texture);
uniforms.push_back(u);
}
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if (dest_format == Image::FORMAT_DXT1) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
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u.append_id(dxt1_encoding_table_buffer);
uniforms.push_back(u);
}
}
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RID uniform_set = compress_rd->uniform_set_create(uniforms, shader.compiled, 0);
RD::ComputeListID compute_list = compress_rd->compute_list_begin();
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compress_rd->compute_list_bind_compute_pipeline(compute_list, shader.pipeline);
compress_rd->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
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switch (dest_format) {
case Image::FORMAT_BPTC_RGBFU:
case Image::FORMAT_BPTC_RGBF: {
BC6PushConstant push_constant;
push_constant.sizeX = 1.0f / width;
push_constant.sizeY = 1.0f / height;
push_constant.padding[0] = 0;
push_constant.padding[1] = 0;
compress_rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(BC6PushConstant));
compress_rd->compute_list_dispatch(compute_list, get_next_multiple(width, 32) / 32, get_next_multiple(height, 32) / 32, 1);
} break;
case Image::FORMAT_DXT1: {
BC1PushConstant push_constant;
push_constant.num_refines = 2;
push_constant.padding[0] = 0;
push_constant.padding[1] = 0;
push_constant.padding[2] = 0;
compress_rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(BC1PushConstant));
compress_rd->compute_list_dispatch(compute_list, get_next_multiple(width, 32) / 32, get_next_multiple(height, 32) / 32, 1);
} break;
case Image::FORMAT_RGTC_R: {
BC4PushConstant push_constant;
push_constant.channel_idx = 0;
push_constant.padding[0] = 0;
push_constant.padding[1] = 0;
push_constant.padding[2] = 0;
compress_rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(BC4PushConstant));
compress_rd->compute_list_dispatch(compute_list, 1, get_next_multiple(width, 16) / 16, get_next_multiple(height, 16) / 16);
} break;
default: {
} break;
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}
compress_rd->compute_list_end();
compress_rd->submit();
compress_rd->sync();
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// Copy data from the GPU to the buffer.
const Vector<uint8_t> texture_data = compress_rd->texture_get_data(dst_texture, 0);
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int64_t dst_ofs = Image::get_image_mipmap_offset(r_img->get_width(), r_img->get_height(), dest_format, i);
memcpy(dst_data_ptr + dst_ofs, texture_data.ptr(), texture_data.size());
// Free the source and dest texture.
compress_rd->free(dst_texture);
compress_rd->free(src_texture);
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}
src_images.clear();
// Set the compressed data to the image.
r_img->set_data(r_img->get_width(), r_img->get_height(), r_img->has_mipmaps(), dest_format, dst_data);
print_verbose(vformat("Betsy: Encoding took %d ms.", OS::get_singleton()->get_ticks_msec() - start_time));
return OK;
}
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void ensure_betsy_exists() {
betsy_mutex.lock();
if (betsy == nullptr) {
betsy = memnew(BetsyCompressor);
betsy->init();
}
betsy_mutex.unlock();
}
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Error _betsy_compress_bptc(Image *r_img, Image::UsedChannels p_channels) {
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ensure_betsy_exists();
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Image::Format format = r_img->get_format();
Error result = ERR_UNAVAILABLE;
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if (format >= Image::FORMAT_RF && format <= Image::FORMAT_RGBE9995) {
if (r_img->detect_signed()) {
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result = betsy->compress(BETSY_FORMAT_BC6_SIGNED, r_img);
} else {
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result = betsy->compress(BETSY_FORMAT_BC6_UNSIGNED, r_img);
}
}
if (!GLOBAL_GET("rendering/textures/vram_compression/cache_gpu_compressor")) {
free_device();
}
return result;
}
Error _betsy_compress_s3tc(Image *r_img, Image::UsedChannels p_channels) {
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ensure_betsy_exists();
Error result = ERR_UNAVAILABLE;
switch (p_channels) {
case Image::USED_CHANNELS_RGB:
case Image::USED_CHANNELS_L:
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result = betsy->compress(BETSY_FORMAT_BC1, r_img);
break;
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case Image::USED_CHANNELS_R:
result = betsy->compress(BETSY_FORMAT_BC4_UNSIGNED, r_img);
break;
default:
break;
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}
if (!GLOBAL_GET("rendering/textures/vram_compression/cache_gpu_compressor")) {
free_device();
}
return result;
}
void free_device() {
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if (betsy != nullptr) {
betsy->finish();
memdelete(betsy);
}
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}