godot/modules/gltf/doc_classes/GLTFMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFMesh" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array()">
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</member>
<member name="instance_materials" type="Array" setter="set_instance_materials" getter="get_instance_materials" default="[]">
</member>
<member name="mesh" type="ImporterMesh" setter="set_mesh" getter="get_mesh">
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</member>
</members>
</class>