godot/modules/gltf/doc_classes/GLTFCamera.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFCamera" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
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<member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0">
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</member>
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<member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05">
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</member>
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<member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0">
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</member>
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<member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
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</member>
</members>
</class>