godot/modules/openxr/config.py

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def can_build(env, platform):
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if platform in ("linuxbsd", "windows", "android", "macos"):
return env["openxr"] and not env["disable_3d"]
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else:
# not supported on these platforms
return False
def configure(env):
pass
def get_doc_classes():
return [
"OpenXRInterface",
"OpenXRAction",
"OpenXRActionSet",
"OpenXRActionMap",
"OpenXRInteractionProfile",
"OpenXRIPBinding",
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"OpenXRHand",
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]
def get_doc_path():
return "doc_classes"