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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "RectangleShape2D" inherits= "Shape2D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Rectangle shape resource for 2D physics.
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</brief_description>
<description >
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2D rectangle shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. This shape is useful for modeling box-like 2D objects.
[b]Performance:[/b] Being a primitive collision shape, [RectangleShape2D] is fast to check collisions against (though not as fast as [CircleShape2D]).
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</description>
<tutorials >
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<link title= "2D Pong Demo" > https://godotengine.org/asset-library/asset/121</link>
<link title= "2D Kinematic Character Demo" > https://godotengine.org/asset-library/asset/113</link>
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</tutorials>
<members >
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<member name= "size" type= "Vector2" setter= "set_size" getter= "get_size" default= "Vector2(20, 20)" >
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The rectangle's width and height.
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</member>
</members>
</class>