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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "MultiplayerPeerExtension" inherits= "MultiplayerPeer" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Class that can be inherited to implement custom multiplayer API networking layers via GDExtension.
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</brief_description>
<description >
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This class is designed to be inherited from a GDExtension plugin to implement custom networking layers for the multiplayer API (such as WebRTC). All the methods below [b]must[/b] be implemented to have a working custom multiplayer implementation. See also [MultiplayerAPI].
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "_get_available_packet_count" qualifiers= "virtual const" >
<return type= "int" />
<description >
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Called when the available packet count is internally requested by the [MultiplayerAPI].
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</description>
</method>
<method name= "_get_connection_status" qualifiers= "virtual const" >
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<return type= "int" enum= "MultiplayerPeer.ConnectionStatus" />
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<description >
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Called when the connection status is requested on the [MultiplayerPeer] (see [method MultiplayerPeer.get_connection_status]).
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</description>
</method>
<method name= "_get_max_packet_size" qualifiers= "virtual const" >
<return type= "int" />
<description >
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Called when the maximum allowed packet size (in bytes) is requested by the [MultiplayerAPI].
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</description>
</method>
<method name= "_get_packet" qualifiers= "virtual" >
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<return type= "int" enum= "Error" />
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<param index= "0" name= "r_buffer" type= "const uint8_t **" />
<param index= "1" name= "r_buffer_size" type= "int32_t*" />
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<description >
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Called when a packet needs to be received by the [MultiplayerAPI], with [param r_buffer_size] being the size of the binary [param r_buffer] in bytes.
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</description>
</method>
<method name= "_get_packet_peer" qualifiers= "virtual const" >
<return type= "int" />
<description >
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Called when the ID of the [MultiplayerPeer] who sent the most recent packet is requested (see [method MultiplayerPeer.get_packet_peer]).
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</description>
</method>
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<method name= "_get_packet_script" qualifiers= "virtual" >
<return type= "PackedByteArray" />
<description >
Called when a packet needs to be received by the [MultiplayerAPI], if [method _get_packet] isn't implemented. Use this when extending this class via GDScript.
</description>
</method>
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<method name= "_get_transfer_channel" qualifiers= "virtual const" >
<return type= "int" />
<description >
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Called when the transfer channel to use is read on this [MultiplayerPeer] (see [member MultiplayerPeer.transfer_channel]).
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</description>
</method>
<method name= "_get_transfer_mode" qualifiers= "virtual const" >
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<return type= "int" enum= "MultiplayerPeer.TransferMode" />
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<description >
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Called when the transfer mode to use is read on this [MultiplayerPeer] (see [member MultiplayerPeer.transfer_mode]).
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</description>
</method>
<method name= "_get_unique_id" qualifiers= "virtual const" >
<return type= "int" />
<description >
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Called when the unique ID of this [MultiplayerPeer] is requested (see [method MultiplayerPeer.get_unique_id]).
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</description>
</method>
<method name= "_is_refusing_new_connections" qualifiers= "virtual const" >
<return type= "bool" />
<description >
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Called when the "refuse new connections" status is requested on this [MultiplayerPeer] (see [member MultiplayerPeer.refuse_new_connections]).
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</description>
</method>
<method name= "_is_server" qualifiers= "virtual const" >
<return type= "bool" />
<description >
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Called when the "is server" status is requested on the [MultiplayerAPI]. See [method MultiplayerAPI.is_server].
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</description>
</method>
<method name= "_poll" qualifiers= "virtual" >
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<return type= "void" />
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<description >
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Called when the [MultiplayerAPI] is polled. See [method MultiplayerAPI.poll].
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</description>
</method>
<method name= "_put_packet" qualifiers= "virtual" >
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<return type= "int" enum= "Error" />
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<param index= "0" name= "p_buffer" type= "const uint8_t*" />
<param index= "1" name= "p_buffer_size" type= "int" />
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<description >
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Called when a packet needs to be sent by the [MultiplayerAPI], with [param p_buffer_size] being the size of the binary [param p_buffer] in bytes.
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</description>
</method>
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<method name= "_put_packet_script" qualifiers= "virtual" >
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<return type= "int" enum= "Error" />
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<param index= "0" name= "p_buffer" type= "PackedByteArray" />
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<description >
Called when a packet needs to be sent by the [MultiplayerAPI], if [method _put_packet] isn't implemented. Use this when extending this class via GDScript.
</description>
</method>
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<method name= "_set_refuse_new_connections" qualifiers= "virtual" >
<return type= "void" />
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<param index= "0" name= "p_enable" type= "bool" />
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<description >
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Called when the "refuse new connections" status is set on this [MultiplayerPeer] (see [member MultiplayerPeer.refuse_new_connections]).
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</description>
</method>
<method name= "_set_target_peer" qualifiers= "virtual" >
<return type= "void" />
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<param index= "0" name= "p_peer" type= "int" />
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<description >
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Called when the target peer to use is set for this [MultiplayerPeer] (see [method MultiplayerPeer.set_target_peer]).
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</description>
</method>
<method name= "_set_transfer_channel" qualifiers= "virtual" >
<return type= "void" />
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<param index= "0" name= "p_channel" type= "int" />
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<description >
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Called when the channel to use is set for this [MultiplayerPeer] (see [member MultiplayerPeer.transfer_channel]).
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</description>
</method>
<method name= "_set_transfer_mode" qualifiers= "virtual" >
<return type= "void" />
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<param index= "0" name= "p_mode" type= "int" enum= "MultiplayerPeer.TransferMode" />
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<description >
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Called when the transfer mode is set on this [MultiplayerPeer] (see [member MultiplayerPeer.transfer_mode]).
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</description>
</method>
</methods>
</class>