godot/modules/websocket/lws_client.h

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/*************************************************************************/
/* lws_client.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LWSCLIENT_H
#define LWSCLIENT_H
#ifndef JAVASCRIPT_ENABLED
#include "core/error_list.h"
#include "lws_helper.h"
#include "lws_peer.h"
#include "websocket_client.h"
class LWSClient : public WebSocketClient {
GDCIIMPL(LWSClient, WebSocketClient);
LWS_HELPER(LWSClient);
public:
Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
Ref<WebSocketPeer> get_peer(int p_peer_id) const;
void disconnect_from_host();
IP_Address get_connected_host() const;
uint16_t get_connected_port() const;
virtual ConnectionStatus get_connection_status() const;
virtual void poll();
LWSClient();
~LWSClient();
};
#endif // JAVASCRIPT_ENABLED
#endif // LWSCLIENT_H