This website requires JavaScript.
Explore
Help
Sign In
mirror
/
godot
Watch
2
Star
0
Fork
0
You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced
2024-12-27 11:24:59 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
6a38ce1b31
godot
/
modules
/
assimp
/
config.py
7 lines
85 B
Python
Raw
Normal View
History
Unescape
Escape
Add Open Asset Import Library to Godot. FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc.
2019-04-04 01:24:00 +08:00
def
can_build
(
env
,
platform
)
:
SCons: Format buildsystem files with psf/black Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted.
2020-03-30 14:28:32 +08:00
return
env
[
"
tools
"
]
Add Open Asset Import Library to Godot. FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc.
2019-04-04 01:24:00 +08:00
def
configure
(
env
)
:
pass
Reference in New Issue
Copy Permalink