godot/doc/classes/VisualShaderNodeIf.xml

12 lines
571 B
XML
Raw Normal View History

2019-04-15 20:49:41 +08:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 09:03:48 +08:00
<class name="VisualShaderNodeIf" inherits="VisualShaderNode" version="4.0">
2019-04-15 20:49:41 +08:00
<brief_description>
Compares two floating-point numbers in order to return a required vector within the visual shader graph.
2019-04-15 20:49:41 +08:00
</brief_description>
<description>
2021-03-18 19:04:28 +08:00
First two ports are scalar floating-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectively.
2019-04-15 20:49:41 +08:00
</description>
<tutorials>
</tutorials>
</class>