2016-06-18 20:46:12 +08:00
|
|
|
/*************************************************************************/
|
|
|
|
/* polygon_2d.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 20:16:55 +08:00
|
|
|
/* https://godotengine.org */
|
2016-06-18 20:46:12 +08:00
|
|
|
/*************************************************************************/
|
2021-01-02 03:13:46 +08:00
|
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
2016-06-18 20:46:12 +08:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-01-05 07:50:27 +08:00
|
|
|
|
2014-07-08 04:44:21 +08:00
|
|
|
#ifndef POLYGON_2D_H
|
|
|
|
#define POLYGON_2D_H
|
|
|
|
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
|
|
|
|
class Polygon2D : public Node2D {
|
2017-03-05 23:44:50 +08:00
|
|
|
GDCLASS(Polygon2D, Node2D);
|
2014-07-08 04:44:21 +08:00
|
|
|
|
2020-02-18 05:06:54 +08:00
|
|
|
Vector<Vector2> polygon;
|
|
|
|
Vector<Vector2> uv;
|
|
|
|
Vector<Color> vertex_colors;
|
2019-01-09 06:10:24 +08:00
|
|
|
Array polygons;
|
2021-02-08 05:29:31 +08:00
|
|
|
int internal_vertices = 0;
|
2018-02-25 23:06:30 +08:00
|
|
|
|
2018-05-02 22:00:35 +08:00
|
|
|
struct Bone {
|
|
|
|
NodePath path;
|
2020-02-18 05:06:54 +08:00
|
|
|
Vector<float> weights;
|
2018-05-02 22:00:35 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
Vector<Bone> bone_weights;
|
|
|
|
|
2021-02-08 05:29:31 +08:00
|
|
|
Color color = Color(1, 1, 1);
|
2019-06-12 02:43:37 +08:00
|
|
|
Ref<Texture2D> texture;
|
2019-07-05 09:54:32 +08:00
|
|
|
|
2021-02-08 05:29:31 +08:00
|
|
|
Size2 tex_scale = Vector2(1, 1);
|
2014-07-08 04:44:21 +08:00
|
|
|
Vector2 tex_ofs;
|
2021-02-08 05:29:31 +08:00
|
|
|
bool tex_tile = true;
|
2021-01-30 12:10:32 +08:00
|
|
|
real_t tex_rot = 0.0;
|
2021-02-08 05:29:31 +08:00
|
|
|
bool invert = false;
|
2021-01-30 12:10:32 +08:00
|
|
|
real_t invert_border = 100.0;
|
2021-02-08 05:29:31 +08:00
|
|
|
bool antialiased = false;
|
2014-07-08 04:44:21 +08:00
|
|
|
|
|
|
|
Vector2 offset;
|
2021-02-08 05:29:31 +08:00
|
|
|
mutable bool rect_cache_dirty = true;
|
2014-07-08 04:44:21 +08:00
|
|
|
mutable Rect2 item_rect;
|
|
|
|
|
2018-05-02 22:00:35 +08:00
|
|
|
NodePath skeleton;
|
2019-02-17 07:08:17 +08:00
|
|
|
ObjectID current_skeleton_id;
|
2018-05-02 22:00:35 +08:00
|
|
|
|
|
|
|
Array _get_bones() const;
|
|
|
|
void _set_bones(const Array &p_bones);
|
|
|
|
|
2019-02-17 07:08:17 +08:00
|
|
|
void _skeleton_bone_setup_changed();
|
|
|
|
|
2014-07-08 04:44:21 +08:00
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
2021-03-04 07:51:35 +08:00
|
|
|
void _validate_property(PropertyInfo &property) const override;
|
2014-07-08 04:44:21 +08:00
|
|
|
|
2017-03-05 23:44:50 +08:00
|
|
|
public:
|
2019-10-22 05:37:07 +08:00
|
|
|
#ifdef TOOLS_ENABLED
|
2020-07-10 18:34:39 +08:00
|
|
|
virtual Dictionary _edit_get_state() const override;
|
|
|
|
virtual void _edit_set_state(const Dictionary &p_state) override;
|
2017-11-07 15:58:35 +08:00
|
|
|
|
2020-07-10 18:34:39 +08:00
|
|
|
virtual void _edit_set_pivot(const Point2 &p_pivot) override;
|
|
|
|
virtual Point2 _edit_get_pivot() const override;
|
|
|
|
virtual bool _edit_use_pivot() const override;
|
|
|
|
virtual Rect2 _edit_get_rect() const override;
|
|
|
|
virtual bool _edit_use_rect() const override;
|
2017-11-07 15:58:35 +08:00
|
|
|
|
2020-07-10 18:34:39 +08:00
|
|
|
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
|
2019-10-22 05:37:07 +08:00
|
|
|
#endif
|
2017-11-07 15:58:35 +08:00
|
|
|
|
2020-02-18 05:06:54 +08:00
|
|
|
void set_polygon(const Vector<Vector2> &p_polygon);
|
|
|
|
Vector<Vector2> get_polygon() const;
|
2014-07-08 04:44:21 +08:00
|
|
|
|
2019-01-09 06:10:24 +08:00
|
|
|
void set_internal_vertex_count(int p_count);
|
|
|
|
int get_internal_vertex_count() const;
|
|
|
|
|
2020-02-18 05:06:54 +08:00
|
|
|
void set_uv(const Vector<Vector2> &p_uv);
|
|
|
|
Vector<Vector2> get_uv() const;
|
2014-07-08 04:44:21 +08:00
|
|
|
|
2019-01-09 06:10:24 +08:00
|
|
|
void set_polygons(const Array &p_polygons);
|
|
|
|
Array get_polygons() const;
|
2018-02-25 23:06:30 +08:00
|
|
|
|
2017-03-05 23:44:50 +08:00
|
|
|
void set_color(const Color &p_color);
|
2014-07-08 04:44:21 +08:00
|
|
|
Color get_color() const;
|
|
|
|
|
2020-02-18 05:06:54 +08:00
|
|
|
void set_vertex_colors(const Vector<Color> &p_colors);
|
|
|
|
Vector<Color> get_vertex_colors() const;
|
2016-05-23 09:40:45 +08:00
|
|
|
|
2019-06-12 02:43:37 +08:00
|
|
|
void set_texture(const Ref<Texture2D> &p_texture);
|
|
|
|
Ref<Texture2D> get_texture() const;
|
2014-07-08 04:44:21 +08:00
|
|
|
|
2017-03-05 23:44:50 +08:00
|
|
|
void set_texture_offset(const Vector2 &p_offset);
|
2014-07-08 04:44:21 +08:00
|
|
|
Vector2 get_texture_offset() const;
|
|
|
|
|
2021-01-30 12:10:32 +08:00
|
|
|
void set_texture_rotation(real_t p_rot);
|
|
|
|
real_t get_texture_rotation() const;
|
2014-07-08 04:44:21 +08:00
|
|
|
|
2021-01-30 12:10:32 +08:00
|
|
|
void set_texture_rotation_degrees(real_t p_rot);
|
|
|
|
real_t get_texture_rotation_degrees() const;
|
2017-11-10 18:07:52 +08:00
|
|
|
|
2017-03-05 23:44:50 +08:00
|
|
|
void set_texture_scale(const Size2 &p_scale);
|
2016-09-20 12:36:24 +08:00
|
|
|
Size2 get_texture_scale() const;
|
2014-07-08 04:44:21 +08:00
|
|
|
|
2017-08-12 03:10:05 +08:00
|
|
|
void set_invert(bool p_invert);
|
2014-07-08 04:44:21 +08:00
|
|
|
bool get_invert() const;
|
|
|
|
|
2017-08-20 00:14:04 +08:00
|
|
|
void set_antialiased(bool p_antialiased);
|
|
|
|
bool get_antialiased() const;
|
|
|
|
|
2021-01-30 12:10:32 +08:00
|
|
|
void set_invert_border(real_t p_invert_border);
|
|
|
|
real_t get_invert_border() const;
|
2014-07-08 04:44:21 +08:00
|
|
|
|
2017-03-05 23:44:50 +08:00
|
|
|
void set_offset(const Vector2 &p_offset);
|
2014-07-08 04:44:21 +08:00
|
|
|
Vector2 get_offset() const;
|
|
|
|
|
2020-02-18 05:06:54 +08:00
|
|
|
void add_bone(const NodePath &p_path = NodePath(), const Vector<float> &p_weights = Vector<float>());
|
2018-05-02 22:00:35 +08:00
|
|
|
int get_bone_count() const;
|
|
|
|
NodePath get_bone_path(int p_index) const;
|
2020-02-18 05:06:54 +08:00
|
|
|
Vector<float> get_bone_weights(int p_index) const;
|
2018-05-02 22:00:35 +08:00
|
|
|
void erase_bone(int p_idx);
|
|
|
|
void clear_bones();
|
2020-02-18 05:06:54 +08:00
|
|
|
void set_bone_weights(int p_index, const Vector<float> &p_weights);
|
2018-05-02 22:00:35 +08:00
|
|
|
void set_bone_path(int p_index, const NodePath &p_path);
|
|
|
|
|
|
|
|
void set_skeleton(const NodePath &p_skeleton);
|
|
|
|
NodePath get_skeleton() const;
|
|
|
|
|
2014-07-08 04:44:21 +08:00
|
|
|
Polygon2D();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // POLYGON_2D_H
|