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/**************************************************************************/
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/* gdscript_tokenizer_buffer.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDSCRIPT_TOKENIZER_BUFFER_H
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#define GDSCRIPT_TOKENIZER_BUFFER_H
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#include "gdscript_tokenizer.h"
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class GDScriptTokenizerBuffer : public GDScriptTokenizer {
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public:
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enum CompressMode {
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COMPRESS_NONE,
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COMPRESS_ZSTD,
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};
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enum {
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TOKEN_BYTE_MASK = 0x80,
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TOKEN_BITS = 8,
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TOKEN_MASK = (1 << (TOKEN_BITS - 1)) - 1,
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};
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Vector<StringName> identifiers;
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Vector<Variant> constants;
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Vector<int> continuation_lines;
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HashMap<int, int> token_lines;
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HashMap<int, int> token_columns;
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Vector<Token> tokens;
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int current = 0;
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uint32_t current_line = 1;
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bool multiline_mode = false;
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List<int> indent_stack;
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List<List<int>> indent_stack_stack; // For lambdas, which require manipulating the indentation point.
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int pending_indents = 0;
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bool last_token_was_newline = false;
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#ifdef TOOLS_ENABLED
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HashMap<int, CommentData> dummy;
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#endif // TOOLS_ENABLED
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static int _token_to_binary(const Token &p_token, Vector<uint8_t> &r_buffer, int p_start, HashMap<StringName, uint32_t> &r_identifiers_map, HashMap<Variant, uint32_t, VariantHasher, VariantComparator> &r_constants_map);
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Token _binary_to_token(const uint8_t *p_buffer);
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public:
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Error set_code_buffer(const Vector<uint8_t> &p_buffer);
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static Vector<uint8_t> parse_code_string(const String &p_code, CompressMode p_compress_mode);
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virtual int get_cursor_line() const override;
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virtual int get_cursor_column() const override;
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virtual void set_cursor_position(int p_line, int p_column) override;
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virtual void set_multiline_mode(bool p_state) override;
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virtual bool is_past_cursor() const override;
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virtual void push_expression_indented_block() override; // For lambdas, or blocks inside expressions.
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virtual void pop_expression_indented_block() override; // For lambdas, or blocks inside expressions.
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virtual bool is_text() override { return false; };
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#ifdef TOOLS_ENABLED
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virtual const HashMap<int, CommentData> &get_comments() const override {
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return dummy;
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}
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#endif // TOOLS_ENABLED
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virtual Token scan() override;
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};
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#endif // GDSCRIPT_TOKENIZER_BUFFER_H
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