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99 lines
4.4 KiB
C++
99 lines
4.4 KiB
C++
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/**************************************************************************/
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/* openxr_composition_layer_quad.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "openxr_composition_layer_quad.h"
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#include "../extensions/openxr_composition_layer_extension.h"
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#include "../openxr_api.h"
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#include "../openxr_interface.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/3d/primitive_meshes.h"
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OpenXRCompositionLayerQuad::OpenXRCompositionLayerQuad() {
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composition_layer = {
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XR_TYPE_COMPOSITION_LAYER_QUAD, // type
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nullptr, // next
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0, // layerFlags
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XR_NULL_HANDLE, // space
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XR_EYE_VISIBILITY_BOTH, // eyeVisibility
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{}, // subImage
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{ { 0, 0, 0, 0 }, { 0, 0, 0 } }, // pose
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{ (float)quad_size.x, (float)quad_size.y }, // size
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};
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openxr_layer_provider = memnew(OpenXRViewportCompositionLayerProvider((XrCompositionLayerBaseHeader *)&composition_layer));
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}
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OpenXRCompositionLayerQuad::~OpenXRCompositionLayerQuad() {
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}
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void OpenXRCompositionLayerQuad::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_quad_size", "size"), &OpenXRCompositionLayerQuad::set_quad_size);
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ClassDB::bind_method(D_METHOD("get_quad_size"), &OpenXRCompositionLayerQuad::get_quad_size);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "quad_size", PROPERTY_HINT_NONE, ""), "set_quad_size", "get_quad_size");
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}
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void OpenXRCompositionLayerQuad::_on_openxr_session_begun() {
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OpenXRCompositionLayer::_on_openxr_session_begun();
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if (openxr_api) {
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composition_layer.space = openxr_api->get_play_space();
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}
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}
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Ref<Mesh> OpenXRCompositionLayerQuad::_create_fallback_mesh() {
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Ref<QuadMesh> mesh;
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mesh.instantiate();
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mesh->set_size(quad_size);
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return mesh;
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}
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void OpenXRCompositionLayerQuad::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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Transform3D transform = get_transform();
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Quaternion quat(transform.basis.orthonormalized());
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composition_layer.pose.orientation = { (float)quat.x, (float)quat.y, (float)quat.z, (float)quat.w };
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composition_layer.pose.position = { (float)transform.origin.x, (float)transform.origin.y, (float)transform.origin.z };
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} break;
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}
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}
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void OpenXRCompositionLayerQuad::set_quad_size(const Size2 &p_size) {
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quad_size = p_size;
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composition_layer.size = { (float)quad_size.x, (float)quad_size.y };
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update_fallback_mesh();
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}
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Size2 OpenXRCompositionLayerQuad::get_quad_size() const {
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return quad_size;
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}
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