godot/doc/classes/EditorResourceConversionPlugin.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorResourceConversionPlugin" inherits="RefCounted" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Plugin for adding custom converters from one resource format to another in the editor resource picker context menu; for example, converting a [StandardMaterial3D] to a [ShaderMaterial].
</brief_description>
<description>
[EditorResourceConversionPlugin] is invoked when the context menu is brought up for a resource in the editor inspector. Relevant conversion plugins will appear as menu options to convert the given resource to a target type.
Below shows an example of a basic plugin that will convert an [ImageTexture] to a [PortableCompressedTexture2D].
[codeblocks]
[gdscript]
extends EditorResourceConversionPlugin
func _handles(resource : Resource):
return resource is ImageTexture
func _converts_to():
return "PortableCompressedTexture2D"
func _convert(itex : Resource):
var ptex = PortableCompressedTexture2D.new()
ptex.create_from_image(itex.get_image(), PortableCompressedTexture2D.COMPRESSION_MODE_LOSSLESS)
return ptex
[/gdscript]
[/codeblocks]
To use an [EditorResourceConversionPlugin], register it using the [method EditorPlugin.add_resource_conversion_plugin] method first.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_convert" qualifiers="virtual const">
<return type="Resource" />
<param index="0" name="resource" type="Resource" />
<description>
Takes an input [Resource] and converts it to the type given in [method _converts_to]. The returned [Resource] is the result of the conversion, and the input [Resource] remains unchanged.
</description>
</method>
<method name="_converts_to" qualifiers="virtual const">
<return type="String" />
<description>
Returns the class name of the target type of [Resource] that this plugin converts source resources to.
</description>
</method>
<method name="_handles" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="resource" type="Resource" />
<description>
Called to determine whether a particular [Resource] can be converted to the target resource type by this plugin.
</description>
</method>
</methods>
</class>