godot/servers/rendering/rendering_device_binds.cpp

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/**************************************************************************/
/* rendering_device_binds.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#include "rendering_device_binds.h"
Error RDShaderFile::parse_versions_from_text(const String &p_text, const String p_defines, OpenIncludeFunction p_include_func, void *p_include_func_userdata) {
ERR_FAIL_NULL_V_MSG(
RenderingDevice::get_singleton(),
ERR_UNAVAILABLE,
"Cannot import custom .glsl shaders when running without a RenderingDevice. This can happen if you are using the headless more or the Compatibility backend.");
Vector<String> lines = p_text.split("\n");
bool reading_versions = false;
bool stage_found[RD::SHADER_STAGE_MAX] = { false, false, false, false, false };
RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
static const char *stage_str[RD::SHADER_STAGE_MAX] = {
"vertex",
"fragment",
"tesselation_control",
"tesselation_evaluation",
"compute",
};
String stage_code[RD::SHADER_STAGE_MAX];
int stages_found = 0;
HashMap<StringName, String> version_texts;
versions.clear();
base_error = "";
for (int lidx = 0; lidx < lines.size(); lidx++) {
String line = lines[lidx];
{
String ls = line.strip_edges();
if (ls.begins_with("#[") && ls.ends_with("]")) {
String section = ls.substr(2, ls.length() - 3).strip_edges();
if (section == "versions") {
if (stages_found) {
base_error = "Invalid shader file, #[versions] must be the first section found.";
break;
}
reading_versions = true;
} else {
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
if (section == stage_str[i]) {
if (stage_found[i]) {
base_error = "Invalid shader file, stage appears twice: " + section;
break;
}
stage_found[i] = true;
stages_found++;
stage = RD::ShaderStage(i);
reading_versions = false;
break;
}
}
if (!base_error.is_empty()) {
break;
}
}
continue;
}
}
if (stage == RD::SHADER_STAGE_MAX && !line.strip_edges().is_empty()) {
line = line.strip_edges();
if (line.begins_with("//") || line.begins_with("/*")) {
continue; //assuming comment (single line)
}
}
if (reading_versions) {
String l = line.strip_edges();
if (!l.is_empty()) {
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if (!l.contains("=")) {
base_error = "Missing `=` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
break;
}
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if (!l.contains(";")) {
// We don't require a semicolon per se, but it's needed for clang-format to handle things properly.
base_error = "Missing `;` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
break;
}
Vector<String> slices = l.get_slice(";", 0).split("=");
String version = slices[0].strip_edges();
if (!version.is_valid_ascii_identifier()) {
base_error = "Version names must be valid identifiers, found '" + version + "' instead.";
break;
}
String define = slices[1].strip_edges();
if (!define.begins_with("\"") || !define.ends_with("\"")) {
base_error = "Version text must be quoted using \"\", instead found '" + define + "'.";
break;
}
define = "\n" + define.substr(1, define.length() - 2).c_unescape() + "\n"; // Add newline before and after just in case.
version_texts[version] = define + "\n" + p_defines;
}
} else {
if (stage == RD::SHADER_STAGE_MAX && !line.strip_edges().is_empty()) {
base_error = "Text was found that does not belong to a valid section: " + line;
break;
}
if (stage != RD::SHADER_STAGE_MAX) {
if (line.strip_edges().begins_with("#include")) {
if (p_include_func) {
//process include
String include = line.replace("#include", "").strip_edges();
if (!include.begins_with("\"") || !include.ends_with("\"")) {
base_error = "Malformed #include syntax, expected #include \"<path>\", found instead: " + include;
break;
}
include = include.substr(1, include.length() - 2).strip_edges();
String include_text = p_include_func(include, p_include_func_userdata);
if (!include_text.is_empty()) {
stage_code[stage] += "\n" + include_text + "\n";
} else {
base_error = "#include failed for file '" + include + "'";
}
} else {
base_error = "#include used, but no include function provided.";
}
} else {
stage_code[stage] += line + "\n";
}
}
}
}
if (base_error.is_empty()) {
if (stage_found[RD::SHADER_STAGE_COMPUTE] && stages_found > 1) {
ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "When writing compute shaders, [compute] mustbe the only stage present.");
}
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if (version_texts.is_empty()) {
version_texts[""] = ""; //make sure a default version exists
}
bool errors_found = false;
/* STEP 2, Compile the versions, add to shader file */
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for (const KeyValue<StringName, String> &E : version_texts) {
Ref<RDShaderSPIRV> bytecode;
bytecode.instantiate();
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
String code = stage_code[i];
if (code.is_empty()) {
continue;
}
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code = code.replace("VERSION_DEFINES", E.value);
String error;
Vector<uint8_t> spirv = RenderingDevice::get_singleton()->shader_compile_spirv_from_source(RD::ShaderStage(i), code, RD::SHADER_LANGUAGE_GLSL, &error, false);
bytecode->set_stage_bytecode(RD::ShaderStage(i), spirv);
if (!error.is_empty()) {
error += String() + "\n\nStage '" + stage_str[i] + "' source code: \n\n";
Vector<String> sclines = code.split("\n");
for (int j = 0; j < sclines.size(); j++) {
error += itos(j + 1) + "\t\t" + sclines[j] + "\n";
}
errors_found = true;
}
bytecode->set_stage_compile_error(RD::ShaderStage(i), error);
}
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set_bytecode(bytecode, E.key);
}
return errors_found ? ERR_PARSE_ERROR : OK;
} else {
return ERR_PARSE_ERROR;
}
}