godot/modules/openxr/editor/openxr_select_runtime.cpp

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/**************************************************************************/
/* openxr_select_runtime.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "openxr_select_runtime.h"
#include "core/io/dir_access.h"
#include "core/os/os.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
void OpenXRSelectRuntime::_update_items() {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
OS *os = OS::get_singleton();
Dictionary runtimes = EDITOR_GET("xr/openxr/runtime_paths");
int current_runtime = 0;
int index = 0;
String current_path = os->get_environment("XR_RUNTIME_JSON");
// Parse the user's home folder.
String home_folder = os->get_environment("HOME");
if (home_folder.is_empty()) {
home_folder = os->get_environment("HOMEDRIVE") + os->get_environment("HOMEPATH");
}
clear();
add_item("Default", -1);
set_item_metadata(index, "");
index++;
Array keys = runtimes.keys();
for (int i = 0; i < keys.size(); i++) {
String key = keys[i];
String path = runtimes[key];
String adj_path = path.replace("~", home_folder);
if (da->file_exists(adj_path)) {
add_item(key, index);
set_item_metadata(index, adj_path);
if (current_path == adj_path) {
current_runtime = index;
}
index++;
}
}
select(current_runtime);
}
void OpenXRSelectRuntime::_item_selected(int p_which) {
OS *os = OS::get_singleton();
if (p_which == 0) {
// Return to default runtime
os->set_environment("XR_RUNTIME_JSON", "");
} else {
// Select the runtime we want
String runtime_path = get_item_metadata(p_which);
os->set_environment("XR_RUNTIME_JSON", runtime_path);
}
}
void OpenXRSelectRuntime::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_ENTER_TREE: {
// Update dropdown
_update_items();
// Connect signal
connect(SceneStringName(item_selected), callable_mp(this, &OpenXRSelectRuntime::_item_selected));
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} break;
case NOTIFICATION_EXIT_TREE: {
// Disconnect signal
disconnect(SceneStringName(item_selected), callable_mp(this, &OpenXRSelectRuntime::_item_selected));
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} break;
}
}
OpenXRSelectRuntime::OpenXRSelectRuntime() {
Dictionary default_runtimes;
// Add known common runtimes by default.
#ifdef WINDOWS_ENABLED
default_runtimes["Meta"] = "C:\\Program Files\\Oculus\\Support\\oculus-runtime\\oculus_openxr_64.json";
default_runtimes["SteamVR"] = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\SteamVR\\steamxr_win64.json";
default_runtimes["Varjo"] = "C:\\Program Files\\Varjo\\varjo-openxr\\VarjoOpenXR.json";
default_runtimes["WMR"] = "C:\\WINDOWS\\system32\\MixedRealityRuntime.json";
#endif
#ifdef LINUXBSD_ENABLED
default_runtimes["Monado"] = "/usr/share/openxr/1/openxr_monado.json";
default_runtimes["SteamVR"] = "~/.steam/steam/steamapps/common/SteamVR/steamxr_linux64.json";
#endif
// TODO: Move to editor_settings.cpp
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EDITOR_DEF_RST("xr/openxr/runtime_paths", default_runtimes);
set_flat(true);
set_theme_type_variation("TopBarOptionButton");
set_fit_to_longest_item(false);
set_focus_mode(Control::FOCUS_NONE);
set_tooltip_text(TTR("Choose an XR runtime."));
}