godot/modules/raycast/config.py

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def can_build(env, platform):
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# Supported architectures and platforms depend on the Embree library.
if env["arch"] == "arm64" and platform == "windows" and env.msvc:
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return False
if env["arch"] in ["x86_64", "arm64", "wasm32"]:
return True
if env["arch"] == "x86_32" and platform == "windows":
return True
return False
def configure(env):
pass