2018-06-26 03:21:57 +08:00
|
|
|
#ifndef ANIMATION_STATE_MACHINE_EDITOR_H
|
|
|
|
#define ANIMATION_STATE_MACHINE_EDITOR_H
|
|
|
|
|
|
|
|
#include "editor/editor_node.h"
|
|
|
|
#include "editor/editor_plugin.h"
|
2018-08-21 00:38:18 +08:00
|
|
|
#include "editor/plugins/animation_tree_editor_plugin.h"
|
2018-06-26 03:21:57 +08:00
|
|
|
#include "editor/property_editor.h"
|
|
|
|
#include "scene/animation/animation_node_state_machine.h"
|
|
|
|
#include "scene/gui/button.h"
|
|
|
|
#include "scene/gui/graph_edit.h"
|
|
|
|
#include "scene/gui/popup.h"
|
|
|
|
#include "scene/gui/tree.h"
|
|
|
|
|
2018-08-21 00:38:18 +08:00
|
|
|
class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
|
2018-06-26 03:21:57 +08:00
|
|
|
|
2018-08-21 00:38:18 +08:00
|
|
|
GDCLASS(AnimationNodeStateMachineEditor, AnimationTreeNodeEditorPlugin);
|
2018-06-26 03:21:57 +08:00
|
|
|
|
|
|
|
Ref<AnimationNodeStateMachine> state_machine;
|
|
|
|
|
|
|
|
ToolButton *tool_select;
|
|
|
|
ToolButton *tool_create;
|
|
|
|
ToolButton *tool_connect;
|
|
|
|
LineEdit *name_edit;
|
|
|
|
|
|
|
|
HBoxContainer *tool_erase_hb;
|
|
|
|
ToolButton *tool_erase;
|
|
|
|
ToolButton *tool_autoplay;
|
|
|
|
ToolButton *tool_end;
|
|
|
|
|
|
|
|
OptionButton *transition_mode;
|
|
|
|
OptionButton *play_mode;
|
|
|
|
|
|
|
|
PanelContainer *panel;
|
|
|
|
|
|
|
|
StringName selected_node;
|
|
|
|
|
|
|
|
HScrollBar *h_scroll;
|
|
|
|
VScrollBar *v_scroll;
|
|
|
|
|
|
|
|
Control *state_machine_draw;
|
|
|
|
Control *state_machine_play_pos;
|
|
|
|
|
|
|
|
PanelContainer *error_panel;
|
|
|
|
Label *error_label;
|
|
|
|
|
|
|
|
bool updating;
|
|
|
|
|
|
|
|
UndoRedo *undo_redo;
|
|
|
|
|
|
|
|
static AnimationNodeStateMachineEditor *singleton;
|
|
|
|
|
|
|
|
void _state_machine_gui_input(const Ref<InputEvent> &p_event);
|
|
|
|
void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance);
|
|
|
|
void _state_machine_draw();
|
|
|
|
void _state_machine_pos_draw();
|
|
|
|
|
|
|
|
void _update_graph();
|
|
|
|
|
|
|
|
PopupMenu *menu;
|
|
|
|
PopupMenu *animations_menu;
|
|
|
|
Vector<String> animations_to_add;
|
|
|
|
|
|
|
|
Vector2 add_node_pos;
|
|
|
|
|
|
|
|
bool dragging_selected_attempt;
|
|
|
|
bool dragging_selected;
|
|
|
|
Vector2 drag_from;
|
|
|
|
Vector2 drag_ofs;
|
|
|
|
StringName snap_x;
|
|
|
|
StringName snap_y;
|
|
|
|
|
|
|
|
bool connecting;
|
|
|
|
StringName connecting_from;
|
|
|
|
Vector2 connecting_to;
|
|
|
|
StringName connecting_to_node;
|
|
|
|
|
|
|
|
void _add_menu_type(int p_index);
|
|
|
|
void _add_animation_type(int p_index);
|
|
|
|
|
|
|
|
void _removed_from_graph();
|
|
|
|
|
|
|
|
struct NodeRect {
|
|
|
|
StringName node_name;
|
|
|
|
Rect2 node;
|
|
|
|
Rect2 play;
|
|
|
|
Rect2 name;
|
|
|
|
Rect2 edit;
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector<NodeRect> node_rects;
|
|
|
|
|
|
|
|
struct TransitionLine {
|
|
|
|
StringName from_node;
|
|
|
|
StringName to_node;
|
|
|
|
Vector2 from;
|
|
|
|
Vector2 to;
|
|
|
|
AnimationNodeStateMachineTransition::SwitchMode mode;
|
2018-08-21 00:38:18 +08:00
|
|
|
StringName advance_condition_name;
|
|
|
|
bool advance_condition_state;
|
2018-06-26 03:21:57 +08:00
|
|
|
bool disabled;
|
|
|
|
bool auto_advance;
|
|
|
|
float width;
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector<TransitionLine> transition_lines;
|
|
|
|
|
|
|
|
StringName selected_transition_from;
|
|
|
|
StringName selected_transition_to;
|
|
|
|
|
|
|
|
bool over_text;
|
|
|
|
StringName over_node;
|
|
|
|
int over_node_what;
|
|
|
|
|
|
|
|
String prev_name;
|
|
|
|
void _name_edited(const String &p_text);
|
|
|
|
void _open_editor(const String &p_name);
|
|
|
|
void _scroll_changed(double);
|
|
|
|
|
|
|
|
void _clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
|
|
|
|
void _clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
|
|
|
|
|
|
|
|
void _erase_selected();
|
|
|
|
void _update_mode();
|
|
|
|
void _autoplay_selected();
|
|
|
|
void _end_selected();
|
|
|
|
|
|
|
|
bool last_active;
|
|
|
|
StringName last_blend_from_node;
|
|
|
|
StringName last_current_node;
|
|
|
|
Vector<StringName> last_travel_path;
|
|
|
|
float last_play_pos;
|
|
|
|
|
|
|
|
float error_time;
|
|
|
|
String error_text;
|
|
|
|
|
2018-08-21 00:38:18 +08:00
|
|
|
EditorFileDialog *open_file;
|
|
|
|
Ref<AnimationNode> file_loaded;
|
|
|
|
void _file_opened(const String &p_file);
|
|
|
|
|
|
|
|
enum {
|
|
|
|
MENU_LOAD_FILE = 1000,
|
|
|
|
MENU_PASTE = 1001,
|
|
|
|
MENU_LOAD_FILE_CONFIRM = 1002
|
|
|
|
};
|
|
|
|
|
2018-06-26 03:21:57 +08:00
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
static AnimationNodeStateMachineEditor *get_singleton() { return singleton; }
|
2018-08-21 00:38:18 +08:00
|
|
|
virtual bool can_edit(const Ref<AnimationNode> &p_node);
|
|
|
|
virtual void edit(const Ref<AnimationNode> &p_node);
|
2018-06-26 03:21:57 +08:00
|
|
|
AnimationNodeStateMachineEditor();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // ANIMATION_STATE_MACHINE_EDITOR_H
|