godot/doc/classes/SphereMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 09:03:48 +08:00
<class name="SphereMesh" inherits="PrimitiveMesh" version="4.0">
<brief_description>
Class representing a spherical [PrimitiveMesh].
</brief_description>
<description>
Class representing a spherical [PrimitiveMesh].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
Full height of the sphere.
</member>
<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere" default="false">
If [code]true[/code], a hemisphere is created rather than a full sphere.
[b]Note:[/b] To get a regular hemisphere, the height and radius of the sphere must be equal.
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
Number of radial segments on the sphere.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
Radius of sphere.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="32">
Number of segments along the height of the sphere.
</member>
</members>
<constants>
</constants>
</class>