godot/core/os/condition_variable.h

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/**************************************************************************/
/* condition_variable.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CONDITION_VARIABLE_H
#define CONDITION_VARIABLE_H
#include <condition_variable>
// An object one or multiple threads can wait on a be notified by some other.
// Normally, you want to use a semaphore for such scenarios, but when the
// condition is something different than a count being greater than zero
// (which is the built-in logic in a semaphore) or you want to provide your
// own mutex to tie the wait-notify to some other behavior, you need to use this.
class ConditionVariable {
mutable std::condition_variable condition;
public:
template <class BinaryMutexT>
_ALWAYS_INLINE_ void wait(const MutexLock<BinaryMutexT> &p_lock) const {
condition.wait(const_cast<std::unique_lock<std::mutex> &>(p_lock.lock));
}
_ALWAYS_INLINE_ void notify_one() const {
condition.notify_one();
}
_ALWAYS_INLINE_ void notify_all() const {
condition.notify_all();
}
};
#endif // CONDITION_VARIABLE_H