godot/core/io/dtls_server.h

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/**************************************************************************/
/* dtls_server.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DTLS_SERVER_H
#define DTLS_SERVER_H
#include "core/io/net_socket.h"
#include "core/io/packet_peer_dtls.h"
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class DTLSServer : public RefCounted {
GDCLASS(DTLSServer, RefCounted);
protected:
static DTLSServer *(*_create)();
static void _bind_methods();
static bool available;
public:
static bool is_available();
static DTLSServer *create();
virtual Error setup(Ref<TLSOptions> p_options) = 0;
virtual void stop() = 0;
virtual Ref<PacketPeerDTLS> take_connection(Ref<PacketPeerUDP> p_peer) = 0;
DTLSServer() {}
};
#endif // DTLS_SERVER_H