godot/doc/classes/VisibilityEnabler.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Enable certain nodes only when visible.
</brief_description>
<description>
The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="is_enabler_enabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler">
</argument>
<description>
Returns whether the specified enabler was set to true or not.
</description>
</method>
<method name="set_enabler">
<return type="void">
</return>
<argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler">
</argument>
<argument index="1" name="enabled" type="bool">
</argument>
<description>
Set an enabler to true for all nodes of its type to be disabled when the VisibilityEnabler is not in view. See the constants for enablers and what they affect.
</description>
</method>
</methods>
<members>
<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief="">
</member>
<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief="">
</member>
</members>
<constants>
<constant name="ENABLER_FREEZE_BODIES" value="1">
This enabler will freeze [RigidBody] nodes.
</constant>
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
This enabler will pause [AnimationPlayer] nodes.
</constant>
<constant name="ENABLER_MAX" value="2">
</constant>
</constants>
</class>