godot/doc/classes/Shape3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shape3D" inherits="Resource" version="4.0">
<brief_description>
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Base class for all 3D shape resources.
</brief_description>
<description>
Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody3D] or [Area3D] objects.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
</methods>
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<members>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
The collision margin for the shape.
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</member>
</members>
<constants>
</constants>
</class>