godot/platform/web/export/export_plugin.h

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/**************************************************************************/
/* export_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef WEB_EXPORT_PLUGIN_H
#define WEB_EXPORT_PLUGIN_H
#include "editor_http_server.h"
#include "core/config/project_settings.h"
#include "core/io/image_loader.h"
#include "core/io/stream_peer_tls.h"
#include "core/io/tcp_server.h"
#include "core/io/zip_io.h"
#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
#include "editor/export/editor_export_platform.h"
#include "main/splash.gen.h"
class EditorExportPlatformWeb : public EditorExportPlatform {
GDCLASS(EditorExportPlatformWeb, EditorExportPlatform);
Ref<ImageTexture> logo;
Ref<ImageTexture> run_icon;
Ref<ImageTexture> stop_icon;
int menu_options = 0;
Ref<EditorHTTPServer> server;
bool server_quit = false;
Mutex server_lock;
Thread server_thread;
String _get_template_name(bool p_extension, bool p_debug) const {
String name = "web";
if (p_extension) {
name += "_dlink";
}
if (p_debug) {
name += "_debug.zip";
} else {
name += "_release.zip";
}
return name;
}
Ref<Image> _get_project_icon() const {
Ref<Image> icon;
icon.instantiate();
const String icon_path = String(GLOBAL_GET("application/config/icon")).strip_edges();
if (icon_path.is_empty() || ImageLoader::load_image(icon_path, icon) != OK) {
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return EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("DefaultProjectIcon"), EditorStringName(EditorIcons))->get_image();
}
return icon;
}
Ref<Image> _get_project_splash() const {
Ref<Image> splash;
splash.instantiate();
const String splash_path = String(GLOBAL_GET("application/boot_splash/image")).strip_edges();
if (splash_path.is_empty() || ImageLoader::load_image(splash_path, splash) != OK) {
return Ref<Image>(memnew(Image(boot_splash_png)));
}
return splash;
}
Error _extract_template(const String &p_template, const String &p_dir, const String &p_name, bool pwa);
void _replace_strings(const HashMap<String, String> &p_replaces, Vector<uint8_t> &r_template);
void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects, const Dictionary &p_file_sizes);
Error _add_manifest_icon(const String &p_path, const String &p_icon, int p_size, Array &r_arr);
Error _build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects);
Error _write_or_error(const uint8_t *p_content, int p_len, String p_path);
static void _server_thread_poll(void *data);
public:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
virtual void get_export_options(List<ExportOption> *r_options) const override;
virtual String get_name() const override;
virtual String get_os_name() const override;
virtual Ref<Texture2D> get_logo() const override;
virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
virtual bool poll_export() override;
virtual int get_options_count() const override;
virtual String get_option_label(int p_index) const override { return p_index ? TTR("Stop HTTP Server") : TTR("Run in Browser"); }
virtual String get_option_tooltip(int p_index) const override { return p_index ? TTR("Stop HTTP Server") : TTR("Run exported HTML in the system's default browser."); }
virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_option, int p_debug_flags) override;
virtual Ref<Texture2D> get_run_icon() const override;
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virtual void get_platform_features(List<String> *r_features) const override {
r_features->push_back("web");
r_features->push_back(get_os_name().to_lower());
}
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
}
String get_debug_protocol() const override { return "ws://"; }
EditorExportPlatformWeb();
~EditorExportPlatformWeb();
};
#endif // WEB_EXPORT_PLUGIN_H