godot/main/main.h

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/**************************************************************************/
/* main.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef MAIN_H
#define MAIN_H
#include "core/error/error_list.h"
#include "core/os/thread.h"
#include "core/typedefs.h"
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template <class T>
class Vector;
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class Main {
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enum CLIOptionAvailability {
CLI_OPTION_AVAILABILITY_EDITOR,
CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG,
CLI_OPTION_AVAILABILITY_TEMPLATE_RELEASE,
CLI_OPTION_AVAILABILITY_HIDDEN,
};
static void print_header(bool p_rich);
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static void print_help_copyright(const char *p_notice);
static void print_help_title(const char *p_title);
static void print_help_option(const char *p_option, const char *p_description, CLIOptionAvailability p_availability = CLI_OPTION_AVAILABILITY_TEMPLATE_RELEASE);
static String format_help_option(const char *p_option);
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static void print_help(const char *p_binary);
static uint64_t last_ticks;
static uint32_t hide_print_fps_attempts;
static uint32_t frames;
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static uint32_t frame;
static bool force_redraw_requested;
static int iterating;
static bool agile_input_event_flushing;
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public:
static bool is_cmdline_tool();
#ifdef TOOLS_ENABLED
enum CLIScope {
CLI_SCOPE_TOOL, // Editor and project manager.
CLI_SCOPE_PROJECT,
};
static const Vector<String> &get_forwardable_cli_arguments(CLIScope p_scope);
#endif
static int test_entrypoint(int argc, char *argv[], bool &tests_need_run);
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static Error setup(const char *execpath, int argc, char *argv[], bool p_second_phase = true);
static Error setup2(); // The thread calling setup2() will effectively become the main thread.
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static String get_rendering_driver_name();
#ifdef TESTS_ENABLED
static Error test_setup();
static void test_cleanup();
#endif
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static bool start();
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static bool iteration();
static void force_redraw();
static bool is_iterating();
static void cleanup(bool p_force = false);
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};
// Test main override is for the testing behavior.
#define TEST_MAIN_OVERRIDE \
bool run_test = false; \
int return_code = Main::test_entrypoint(argc, argv, run_test); \
if (run_test) { \
return return_code; \
}
#define TEST_MAIN_PARAM_OVERRIDE(argc, argv) \
bool run_test = false; \
int return_code = Main::test_entrypoint(argc, argv, run_test); \
if (run_test) { \
return return_code; \
}
#endif // MAIN_H