godot/doc/classes/VisualShaderNodeVectorLen.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorLen" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
Returns the length of a [Vector3] within the visual shader graph.
</brief_description>
<description>
Translated to [code]length(p0)[/code] in the shader language.
</description>
<tutorials>
</tutorials>
</class>