godot/platform/windows/SCsub

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#!/usr/bin/env python
Import("env")
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import os
from platform_methods import run_in_subprocess
import platform_windows_builders
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common_win = [
"godot_windows.cpp",
"crash_handler_windows.cpp",
"os_windows.cpp",
"display_server_windows.cpp",
"key_mapping_windows.cpp",
"joypad_windows.cpp",
"tts_windows.cpp",
"windows_terminal_logger.cpp",
"vulkan_context_win.cpp",
"gl_manager_windows.cpp",
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]
common_win_wrap = [
"console_wrapper_windows.cpp",
]
res_file = "godot_res.rc"
res_target = "godot_res" + env["OBJSUFFIX"]
res_obj = env.RES(res_target, res_file)
prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
# Build console wrapper app.
if env["windows_subsystem"] == "gui":
env_wrap = env.Clone()
res_wrap_file = "godot_res_wrap.rc"
res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"]
res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file)
if env.msvc:
env_wrap.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env_wrap.Append(LINKFLAGS=["version.lib"])
else:
env_wrap.Append(LINKFLAGS=["-Wl,--subsystem,console"])
env_wrap.Append(LIBS=["version"])
prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
# Microsoft Visual Studio Project Generation
if env["vsproj"]:
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env.vs_srcs += ["platform/windows/" + res_file]
env.vs_srcs += ["platform/windows/godot.natvis"]
for x in common_win:
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env.vs_srcs += ["platform/windows/" + str(x)]
if env["windows_subsystem"] == "gui":
for x in common_win_wrap:
env.vs_srcs += ["platform/windows/" + str(x)]
if not os.getenv("VCINSTALLDIR"):
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
if env["windows_subsystem"] == "gui":
env.AddPostAction(prog_wrap, run_in_subprocess(platform_windows_builders.make_debug_mingw))