godot/modules/regex/regex.h

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/*************************************************************************/
/* regex.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef REGEX_H
#define REGEX_H
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "core/templates/map.h"
#include "core/templates/vector.h"
#include "core/variant/array.h"
#include "core/variant/dictionary.h"
class RegExMatch : public Reference {
GDCLASS(RegExMatch, Reference);
struct Range {
int start;
int end;
};
String subject;
Vector<Range> data;
Map<String, int> names;
friend class RegEx;
protected:
static void _bind_methods();
int _find(const Variant &p_name) const;
public:
String get_subject() const;
int get_group_count() const;
Dictionary get_names() const;
Array get_strings() const;
String get_string(const Variant &p_name) const;
int get_start(const Variant &p_name) const;
int get_end(const Variant &p_name) const;
};
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class RegEx : public Reference {
GDCLASS(RegEx, Reference);
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void *general_ctx;
void *code;
String pattern;
void _pattern_info(uint32_t what, void *where) const;
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protected:
static void _bind_methods();
public:
void clear();
Error compile(const String &p_pattern);
Ref<RegExMatch> search(const String &p_subject, int p_offset = 0, int p_end = -1) const;
Array search_all(const String &p_subject, int p_offset = 0, int p_end = -1) const;
String sub(const String &p_subject, const String &p_replacement, bool p_all = false, int p_offset = 0, int p_end = -1) const;
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bool is_valid() const;
String get_pattern() const;
int get_group_count() const;
Array get_names() const;
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RegEx();
RegEx(const String &p_pattern);
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~RegEx();
};
#endif // REGEX_H