godot/editor/editor_about.h

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/**************************************************************************/
/* editor_about.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef EDITOR_ABOUT_H
#define EDITOR_ABOUT_H
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/rich_text_label.h"
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#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
/**
* NOTE: Do not assume the EditorNode singleton to be available in this class' methods.
* EditorAbout is also used from the project manager where EditorNode isn't initialized.
*/
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class EditorAbout : public AcceptDialog {
GDCLASS(EditorAbout, AcceptDialog);
private:
void _license_tree_selected();
void _item_with_website_selected(int p_id, ItemList *p_il);
void _item_list_resized(ItemList *p_il);
ScrollContainer *_populate_list(const String &p_name, const List<String> &p_sections, const char *const *const p_src[], int p_single_column_flags = 0, bool p_allow_website = false);
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Tree *_tpl_tree = nullptr;
RichTextLabel *license_text_label = nullptr;
RichTextLabel *_tpl_text = nullptr;
TextureRect *_logo = nullptr;
Vector<ItemList *> name_lists;
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protected:
void _notification(int p_what);
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public:
EditorAbout();
~EditorAbout();
};
#endif // EDITOR_ABOUT_H